AI Digital Actor Double Generation System

We design and deploy artificial intelligence systems: from prototype to production-ready solutions. Our team combines expertise in machine learning, data engineering and MLOps to make AI work not in the lab, but in real business.
Showing 1 of 1 servicesAll 1566 services
AI Digital Actor Double Generation System
Complex
from 1 week to 3 months
FAQ
AI Development Areas
AI Solution Development Stages
Latest works
  • image_web-applications_feedme_466_0.webp
    Development of a web application for FEEDME
    1161
  • image_ecommerce_furnoro_435_0.webp
    Development of an online store for the company FURNORO
    1041
  • image_logo-advance_0.png
    B2B Advance company logo design
    561
  • image_crm_enviok_479_0.webp
    Development of a web application for Enviok
    823
  • image_logo-aider_0.jpg
    AIDER company logo development
    762
  • image_crm_chasseurs_493_0.webp
    CRM development for Chasseurs
    848

AI System for Digital Actor Double Generation

Digital doubles solve several separate film production tasks: dangerous scenes without actor risk, continuing production when talent is unavailable, de-aging, working with characters of deceased actors (with legal basis). This is a complex multimodal task requiring integration of multiple technologies.

System Components

3D Digital Human Core:

  • MetaHuman Creator (Unreal Engine) as base rig — industry standard with highest detail level
  • Gaussian Splatting / NeRF for scanning real actor (photogrammetry + ML reconstruction)
  • FLAME / SMPL-X parametric models for body and face

Motion Transfer:

  • DensePose + SMPLify-X for transferring movement from reference video
  • Face Reenactment: FOMM (First Order Motion Model), Face-Vid2Vid for 2D work
  • Body Pose Transfer: Vid2Vid Synthesis, Neural Body

Appearance Transfer / Face Swap:

  • ROOP, SimSwap, FaceSwap for complete face replacement
  • DiffFace, IP-Adapter FaceID for high-quality diffusion results
  • Preservation systems for moles, scars, identifying features

Rendering Pipeline:

  • Real-time: Unreal Engine 5 MetaHuman + neural network super-resolution
  • Offline: Nuke/Flame compositing + ML-based color/light matching
  • Neural Rendering: NeRF-based for photorealistic static and limited motion

Legal and Ethical Framework

Mandatory requirement: written actor consent and clear understanding of application scope. System includes watermarking for tracking content origin. We do not undertake projects without necessary rights.

Development Pipeline

Weeks 1–4: Capture session with actor: photogrammetric scan (300+ photos), video recording of facial performance (neutral expressions, phonemes, emotions), body motion capture.

Weeks 5–10: 3D model building, rigging, training face reenactment model. Actor similarity validation.

Weeks 11–15: Production pipeline integration. Test scene. Director feedback corrections.

Weeks 16–18: Production pace optimization. VFX team training.

Technical Specifications

Parameter Value
Similarity to Original (FID) <50 (high similarity)
Temporal Coherence >0.95
Processing: offline (4K) 1–5 min/frame on A100
Processing: real-time preview 24 fps at 1080p (RTX 4090)
Facial Expression Support 52 FACS blend shapes

Limitations

"Uncanny valley" — persistent risk in high-fidelity work. We conduct mandatory blind review with unfamiliar viewers before final render. Extreme realism requires more iterations than stylization. Hand and finger movement — still the most difficult part.