AI System for AR/VR

We design and deploy artificial intelligence systems: from prototype to production-ready solutions. Our team combines expertise in machine learning, data engineering and MLOps to make AI work not in the lab, but in real business.
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AI System for AR/VR
Complex
from 2 weeks to 3 months
FAQ
AI Development Areas
AI Solution Development Stages
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AI System for AR/VR

AR/VR without AI — static experience. With AI — dynamic environment that responds to user, adapts complexity, generates content in real time. We design AI layer on top of existing XR platforms or build new products with AI at foundation.

Architectural Patterns

Adaptive Environments: ML controller responds to user behavior: movement speed, gaze direction (eye tracking), pauses, stress level (heart rate via wearables). Environment adapts in real time — lighting, object density, narrative pace.

Procedural Content Generation:

  • Infinite terrain via GAN-based height map generation
  • Object population with semantic rules (forest = trees + bushes + rocks in correct proportions)
  • NeRF-based scene reconstruction from 2D photos for rapid VR environment creation

Intelligent Avatars / NPCs:

  • LLM-based dialogue with NPC (local Llama 3 8B for real-time without lag)
  • Emotion recognition via facial tracking → adaptive NPC response
  • Spatial audio with AI mixing (FMOD + ML controller)

Computer Vision for AR:

  • Plane detection + semantic segmentation (ARKit/ARCore + custom NN)
  • Object recognition and tracking for interactive overlays
  • Hand tracking (MediaPipe) for gesture-based interaction

Technology Stack

Unity (ML-Agents, Barracuda) and Unreal Engine 5 (NeuralNetworkInference plugin) as main platforms. OpenXR for cross-platform compatibility. ONNX Runtime for inference directly in engine.

Development Pipeline

Weeks 1–3: XR requirements analysis. Determine AI use cases with greatest impact. Platform and target device selection (Quest 3, Vision Pro, HoloLens 2, WebXR).

Weeks 4–9: AI module development: generative content, adaptive systems, NPC intelligence. XR platform integration.

Weeks 10–14: Performance optimization for target devices. VR requires stable 72–120 fps — latency budget extremely limited. Model quantization, ONNX export, on-device inference.

Weeks 15–18: User testing. Motion sickness prevention via user movement analysis. Final optimization.

Performance Constraints

Device Inference Budget Recommended Models
Meta Quest 3 5–10 TOPS MobileNet, EfficientDet, TFLite
Apple Vision Pro 38 TOPS (Neural Engine) CoreML, BNNS
PC VR (RTX 4080) ~60 TOPS ONNX, any <7B parameters
HoloLens 2 4 TOPS Quantized MobileNet, TFLite

Project Examples

Industrial AR trainer with AI assistant (40% training time reduction), VR therapy with adaptive exposure system (validated in 3 clinics), AR warehouse navigation with real-time object detection.