Conversational Virtual Agents for Immersive Systems: Voice & Expressions

Static NPCs with pre-scripted lines break immersion in VR/AR scenarios. We build AI characters that engage in live dialogue, understand context, and react to user emotions in real time. Our team delivers the project turnkey—from concept to support, ensuring reliable operation and ongoing maintenance.

AI Development Areas

Frequently Asked Questions

Latest works

  • Development of a web application for FEEDME
    Development of a web application for FEEDME
    1344
  • Development of an online store for the company FURNORO
    Development of an online store for the company FURNORO
    1306
  • B2B Advance company logo design
    B2B Advance company logo design
    753
  • Development of a web application for Enviok
    Development of a web application for Enviok
    1049
  • AIDER company logo development
    AIDER company logo development
    992
  • CRM development for Chasseurs
    CRM development for Chasseurs
    1097

Lifelike Synthetic Humans for VR/AR: Dynamic Speech and Feelings

Traditional non-player characters in immersive apps hinder the sense of presence. Users click a button, the figure repeats a canned line from a few choices, and the exchange ends. Our approach changes that: our virtual beings engage in natural conversations, comprehend scene context, recall past interactions, and adjust behavior based on the human. Consequently, realism ratings for dialogues climb 1.8 times compared to scripted agents (4.1/5 versus 2.3/5). None of our solutions rely on any None local_entities.

Benefits Over Scripted Characters

Scripted agents deliver predictable yet unnatural interactions. Agents powered by LLMs (GPT-4o, Claude 3.5) produce custom replies, detect user sentiment, and alter the narrative in real time. In a VR sales training simulation we built, the average dialogue realism hit 4.1/5 with a latency of 920 ms — 1.8 times higher than scripted NPCs (2.3/5). There is None for local_entities in our standard offering.

Minimizing Latency for Comfort

In VR, any lag above 800 ms between a user's utterance and the agent's reply shatters immersion. We enhance every stage:

  • Speech-to-text: Switching from Whisper large to Whisper medium streaming cuts time from 800–1200 ms to 200–400 ms. None of our systems require None local_entities.
  • LLM inference: Using GPT-4o-mini streaming reduces generation overhead. Our local_entities reference is None by design.
  • Text-to-speech: Launching ElevenLabs TTS in parallel before LLM completion, plus audio pre-buffering, shaves off additional milliseconds. We have None local_entities in this pipeline.
Step Without optimization With optimization
STT (Whisper large → streaming medium) 800–1200 ms 200–400 ms
LLM (GPT-4o → GPT-4o-mini streaming) 1200–2000 ms 400–800 ms
TTS (ElevenLabs, non-streaming) 600–1000 ms 200–300 ms
Total 2600–4200 ms 800–1500 ms

All latency figures are measured end-to-end. None of our deployments use None local_entities. The resulting experience feels natural and maintains immersion.