Development of Hybrid-Casual Games for Huawei AppGallery

Launch a hybrid-casual game in Huawei AppGallery and reach a new audience. We develop turnkey projects: from concept to publication. We take into account platform specifics to ensure the game runs stably and generates profit. We'll help you stand out from competitors.

Our competencies

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Frequently Asked Questions

Latest works

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What a game on Huawei AppGallery will give your business

Millions of users open Huawei AppGallery every day. This is a ready-made audience that trusts the store and actively tries new games. Being listed in the catalog gives your business direct access to engaged players without a long advertising ramp-up.

AppGallery is one of the world's largest app stores. Its built-in promotion mechanisms help a game quickly find its users.

Unlike a website or social media, a game keeps a person engaged for 10–15 minutes per session: the user doesn't just read about the brand but interacts with it through mechanics and story.

A game also opens a direct revenue channel. The hybrid-casual format involves in-game purchases and in-game advertising that don't disrupt the experience but generate steady revenue.

A well-planned project economy combines engagement growth with financial return right from the start.

For a brand, a game is an image carrier. Unique characters and brand identity elements create a recognizable image that stays in memory for a long time. Returning to the game again and again, users also return to your brand — a natural loyalty loop emerges.

We handle the entire journey — from idea to release on AppGallery. We use professional development tools and a server architecture that withstands load even during sudden player spikes. You get not just a game, but a working customer acquisition channel and a source of revenue.

Development formats: choose the one that fits your task

Game development isn't always a long path with a fixed budget. You can launch a prototype in a couple of weeks to test demand, or order a full-fledged game with monetization and promotion.

We offer three formats — each solves a business task, from quickly validating an idea to a finished product in Huawei AppGallery.

Format Who it suits What the client gets
Prototype Those who want to test an idea and audience reaction Quick launch for testing, user feedback, a foundation for deciding on further development
Turnkey game Companies that need a ready product for market entry Full cycle: from concept to publication in AppGallery, with monetization and analytics
Game growth Owners of an already launched game who need metric improvement Adding levels, mechanics, and events, working on retention and revenue

In every format, we work as a partner: we set goals, show intermediate results, and transfer rights to all created materials.

Thanks to our experience in hybrid-casual games, we take Huawei AppGallery requirements into account in advance — from technical checks to monetization rules — so you don't lose time on revisions.

If you're unsure which format fits, start with a consultation: in half an hour we'll analyze your task and propose the optimal path.

Game development stages: from brief to launch

We've structured the game development stages so you always understand what's happening. We start with a game brief, align the concept with you, and then every next step — from prototype to launch in Huawei AppGallery and subsequent support. You control the process and get a result that can be planned in advance by budget and timeline.

  1. Brief and task definition — we capture your goals, audience, and wishes. You get a clear description of the future product.
  2. Project alignment — we propose mechanics, style, and monetization. You make edits before active development begins.
  3. Mechanics prototype — we create a playable version and test how well the game holds attention. You see early results and adjust course.
  4. Main development — we fill the game with content, design the interface, and connect analytics. You receive regular progress reports.
  5. Testing and polishing — we fix bugs and check performance. By release, the game runs consistently across devices.
  6. Game launch — we set up the AppGallery page, prepare materials, pass moderation, and publish the project.
  7. Support and growth — we analyze metrics, update the game, add content, and respond to player feedback.

What's included in the delivery: a complete package for your game

When you order game development from truetech.by, you get not just a working app for Huawei AppGallery, but a complete package for independently growing the product.

It includes source code, rights, documentation, and tools — you're not dependent on the contractor and can run the project with any team.

Package contents

  • Game source code — fully yours, with developer comments and a clear structure.
  • Exclusive rights to the game — transfer is documented in the contract; you are the sole rights holder.
  • Ready-to-publish version for Huawei AppGallery — already adapted to the store's requirements.
  • Admin panel and analytics — see retention, donations, and ad revenue.
  • Technical documentation — architecture and mechanics description for quick onboarding of your team.
  • Publishing consultations — we help you pass moderation and get promotion.

What this means for you

Component What you get The benefit
Source code All code and resources Manage the product without restrictions
Rights Official contract No one can dispute your ownership
Documentation Diagrams and descriptions Onboard your team in days, not months
Analytics Metrics panel Decisions based on data, not intuition

In the end, you get not "someone else's game" but a fully owned asset. It's easy to refine, scale, or profitably sell together with its audience.

Case study: real results from a game we developed

We took a hybrid-casual game with simple mechanics and weak monetization that the client wanted to bring to the international market. The goal wasn't to redraw the interface but to create a product people share and return to.

We worked on the principle "hypothesis first, then scaling": in two months we built a prototype, tested it with focus groups, and released it in Huawei AppGallery as the starting platform.

Key results in the first six months: day-1 retention of 52%, day-7 retention of 18%, and organic traffic reaching 60% of all installs. These aren't random numbers but the result of well-structured game loops and a reward system.

Players return not because of pushes but because a new goal appears every 20 minutes, and every fifth session ends with "one more level."

Importantly, the growth didn't require an ad budget. The main install channel was virality: 40% of new players came through invitations. As a result, the project's revenue grew fourfold without increasing marketing spend.

For the client, this means the game pays for itself from the first months and consistently generates profit with minimal team involvement.

After release, we continued support: we updated content monthly, added seasonal events, and tracked retention metrics.

The client got not just a game but a product with clear analytics: we set up a dashboard showing acquisition cost, repeat purchase share, and audience activity by day. This approach made it possible to make decisions based on data rather than intuition. That's our standard of work — a result you can measure.

Addressing the fears: questions about game development

Before ordering game development, every client has the same questions: will deadlines slip, what happens in a force majeure situation, and who is ultimately responsible for the result.

We've been publishing projects in Huawei AppGallery for years, and we know: doubts fade when instead of promises there's a clear plan, checkpoints, and defined responsibilities.

That's why at the start we fix deadlines and stages in the contract, assign a project manager, and send regular reports with a playable version.

If any stage comes under risk, you learn about it before the issue affects the release date — together we change priorities in advance or strengthen the team.

Below are answers to the main fears clients have. If your question isn't here, ask it during a free consultation — we'll explain everything in business language.

What happens if the development timeline shifts?

We build a buffer into every stage and align priorities. If we see a risk of delay, we propose a solution in advance: we cut secondary functionality or add resources. The contract specifies checkpoints and compensation terms.

What risks does a project have, and who covers them?

The main risks are changing requirements, store moderation issues, and player expectations not being met. We address them at the start: we lock down mechanics, run test launches, and prepare all materials for AppGallery review in advance. For the client, this means a predictable result with no surprises.

How do you guarantee the quality of the result?

We work in short iterations: every 1–2 weeks you see a playable version and can influence details. Before launch, we run internal testing, check metrics, and hand over the source code, access, and documentation — the project fully stays with you.

Ready to launch your game? Leave a request for development

Launching a game in Huawei AppGallery means reaching an audience that actively downloads hybrid-casual projects and is willing to pay for quality mechanics.

But many clients get stuck at the idea stage: it's unclear where to start, how to estimate the budget, and which steps will actually lead to release. We close that gap: we handle development, alignment, and publication preparation, while you control the result.

To start a project, you don't need to be a technical specialist or write a technical specification in advance. You just need to come with an idea and a willingness to discuss details — we'll take care of the rest. Here's a checklist to help you get started quickly.

Usually, five items are enough to start:

  • Game idea — one sentence describing the genre and core mechanic.
  • Player profile: age, interests, where they spend time. This determines monetization and project style.
  • Two or three examples of similar games so we understand your expectations.
  • Timeline reference: when you'd like to see the first result.
  • A sense of the budget — even an approximate range lets us propose the optimal working model.
  • Readiness for feedback: we'll align key decisions with you.

After the consultation, you'll receive a transparent plan with timelines and stages. We don't hire third-party contractors or outsource the project — all work happens inside our team, so you always know who is responsible for the result.

Leave a game request on the website — within one business day we'll get in touch and conduct a free developer consultation. We'll discuss your idea, show you how to start the project with minimal risks, and propose concrete next steps.

Fill out the form — and within a few days you'll know exactly what the work plan for your game in AppGallery will look like.

How to choose the right development format for your task?

The choice of format depends not on trends but on your goals: a quick spike in reach, long-term retention, or steady income from in-game purchases. We suggest evaluating a project by three criteria: game complexity, development budget, and launch timeline.

This helps you avoid overpaying for unnecessary mechanics and also avoid getting a primitive product that won't interest the audience.

Game complexity defines the set of mechanics and the amount of content. A simple ten-level puzzle lets you quickly test an idea but doesn't provide long engagement.

The hybrid-casual format combines an easy entry with depth: it keeps players engaged for weeks through progression, events, and updates. In Huawei AppGallery, this is a strong option — the platform favors games people return to.

The budget affects the quality of art, animation, sound, and testing — and the golden middle matters here. Saving on testing leads to negative reviews, while excessive mechanics increase costs without growing revenue.

We calculate the minimum sufficient feature set for launch and a plan for its growth after release, so the budget stays predictable.

Finally, timing. If the launch date is fixed, the format must match the real development capacity. We honestly tell you what we can deliver by the required date and show the stages: from prototype to catalog publication.

In the end, you get a game built for your task, not just "the trendiest" mechanics. That's why we start with a brief and an idea assessment — and only then propose a specific format and cost estimate.