Is your game earning too little? Configure AdColony
Your game attracts an audience, users spend time in it, yet ad revenue stays several times lower than it could be. Project owners often blame the niche or player inattention.
But the real reason is different — ad monetization is built on the wrong principles, and every day passes by with missed revenue.
The key problem is that default settings show videos without considering player behavior: at the wrong moment, in the wrong place, and with low rewards for watching. The result is skipped ads, irritated audiences, and an empty screen where there could have been a conversion. The game retains users but doesn't turn their attention into regular income.
The solution is to properly integrate and configure the AdColony ad network. It's one of the leaders in game monetization, matching formats to a specific player segment and paying for real completed views rather than empty impressions.
We handle the entire process: from integration to weekly optimization. You don't need to understand the mechanics — you get increased revenue from the same traffic, without changing gameplay and without risking user retention.
This approach pays off within the first weeks: players stay in the game, ads become a natural part of the experience, and revenue stops being a random variable.
You only need to implement monetization properly once — and it keeps working for your business, freeing up time for product development.
What you get after setting up the ad network
After setting up the ad network, you get not just a connected module but a working revenue channel inside your game. We integrate AdColony so that ads generate revenue without ruining the player experience — otherwise, revenue growth would turn into audience churn.
Here's what's included in the result:
- Growth in ad revenue. We select formats and impression frequency based on your project's economy so that every active user brings stable income rather than one-off payments.
- Relevant ad formats. We integrate those that fit naturally into the gameplay: rewarded videos, ads in natural pauses. The player decides when to watch — this increases loyalty.
- Preserved player retention. Aggressive ads kill sessions. We configure limits and timings so ads don't interfere with progress. As a result, you keep an active audience while increasing revenue.
- Transparent analytics. You see how much each format earns and which scenarios bring in more. No "black boxes" — only data for decisions.
- A base ready for scaling. Do it once — then connect new games or update scenarios without reworking the integration.
Upon delivery, you receive a configured network tested on real devices, plus a short guide for your team. Ad revenue grows from the very first days — without your involvement in technical details.
In-game ad formats: choose your option
Players react to ads differently: one watches a video to the end for a bonus, another gets annoyed by any intrusiveness, and a third doesn't even notice banners in the corner of the screen.
The choice of format directly affects revenue and whether the user stays with you after the first session.
That's why we don't offer a universal template. Instead, we analyze your project's goals and select a format for your specific mechanics — or combine several formats so you don't lose any audience segment.
| Format | Who it's for | What it gives the client |
|---|---|---|
| Rewarded video | Active players who are ready to take a step for an upgrade or an extra life | High engagement: the player chooses when to watch, and you get stable income from voluntary interaction |
| Interstitial ads | Players in pauses between levels, when attention is still in the game | Full-screen reach without blocking the story — less annoying when it appears at natural transition points |
| In-game banners | Newcomers and passive users who aren't ready to watch videos | Constant background income without any action from the player; the key is careful layout so it doesn't interfere with the interface |
The right format setup saves your user acquisition budget and increases revenue from existing users.
We configure impression frequency and the balance between formats based on player behavior, not "by eye": first we test combinations, then we keep those that generate maximum revenue without losing retention.
In the end, you get monetization that doesn't scare users away but becomes part of the game loop. Whatever format fits your mechanics, integration happens without stopping development and without harming current updates.
How AdColony implementation works: stages and timelines
AdColony implementation is a transparent process with clear stages and deadlines. You always know what's happening and receive a result at every step — from the initial brief to launching ads in the game.
- Brief and plan. You describe your goals and ad formats, we propose an integration scheme, a work plan, and a cost estimate.
- Approval. You approve the plan, we finalize the timeline, prepare the test environment and access.
- Integration. We connect ad units to the game, configure impressions and frequency without affecting gameplay.
- Testing. We check everything on real devices: load speed, ad behavior, absence of conflicts. You receive a report.
- Launch and support. We publish the update, monitor revenue metrics, and stay in touch for refinements and tests.
Each stage ends with a concrete result: a document, a working integration, or a report. For budget planning, here are typical timelines:
| Stage | Timeline | Result |
|---|---|---|
| Brief and plan | 1–2 days | Work plan, cost estimate |
| Approval | 1–2 days | Approved deadlines, test environment |
| Integration | 3–5 days | Working ad units |
| Testing | 2–3 days | Report, stable build |
| Launch and support | 1 day + ongoing support | Update in the store, revenue analytics |
In total, the full cycle takes about two weeks. If you need it faster, we can run stages in parallel and fit into a shorter timeline.
What's included in the deliverable: a complete launch kit
When the project is complete, you get not just lines of code but a ready-to-use tool for monetizing your game. We hand over a complete set of artifacts and configurations so your team can quickly launch ads and control the results without involving developers.
Here's what's included in the deliverable:
- A working ad integration in the game — formats selected for your project and audience: rewarded videos, interstitial impressions, and others. Everything is configured and tested; all you need to do is release the update.
- Access to the dashboard — you receive a login and administrator rights. Through the dashboard, you see revenue, impression counts, fill rates, and other metrics in real time.
- A report on the work done — a document describing the completed stages, testing results, and recommendations for further optimization. You understand exactly what was done and how it affects revenue.
- Documentation for your team — clear instructions on updating versions, changing ad units, and working with the dashboard. No need to figure it out yourself — everything is written down.
- Settings for stable operation — configurations that minimize ad delivery failures and delays. This preserves your game's store position and doesn't annoy users.
- A further support plan — you know how to reach us and what warranty maintenance includes. After launch, we stay in touch and help resolve issues promptly.
We test the integration on real devices and under different usage scenarios. That's why you get a predictable result: ads appear where they should, and the game doesn't lose speed or positive reviews.
The complete kit saves your team weeks of manual setup and testing. You launch monetization right after the update goes live — without surprises or delays.
Case study: studio revenue grew after ad setup
One casual games studio came to us with a problem familiar to many developers: their game was steadily gaining installs and receiving good ratings, but ads were bringing in pennies. Banners went unnoticed, and interstitial ads only annoyed players.
The studio owners felt the project could earn more but didn't understand how to do it without hurting the game experience.
We started with an audit of the gameplay and a search for points where ads would fit naturally into the mechanics. We set up the AdColony integration: videos appear only during natural pauses — between levels, for in-game bonuses, and on returning to the game.
At the same time, we selected an impression frequency so users wouldn't get tired of ads but would perceive them as a reward.
The effect appeared within two weeks. Ad revenue grew by 40%, and average revenue per active user increased 1.5 times. At the same time, player retention didn't suffer — it even grew slightly. This means monetization didn't burn out the audience but made the game experience richer.
For the studio, this became a growth point: ads turned from an annoying necessity into a full-fledged source of funding.
A month later, ad revenue already covered server and update development costs, and two months later, the owners came back asking us to set up ads in two more games.
We don't just "integrate an ad SDK" and hand the project over to the client. First, we study player behavior, then configure everything for the specific game, and only then deliver the result.
That's why, in case studies, studios get not an abstract integration but stable revenue growth that can be forecast and scaled to future projects.
How to choose an ad format for your game's goals?
The ad format directly affects how much the game earns and whether users leave after the first few minutes. There's no universal solution: what works great in a casual puzzle can annoy the audience of a hardcore action game. So the choice always starts with two questions — what kind of game it is and who plays it.
For casual games with short sessions, short rewarded videos work well — they don't break the rhythm and give the player a choice.
For strategies and RPGs, ads between levels or when returning to the game work better, since the user is already immersed in the process and willing to tolerate a pause for a bonus.
Audience age also matters: younger audiences more easily accept bright interactive formats, while older audiences prefer calm banners without abrupt transitions.
The goal matters too. If the aim is to quickly generate revenue over a short distance, formats with maximum reach are suitable. If the game is designed for years of life, gentler options that don't reduce retention but provide a steady stream are better.
A properly chosen format can increase project revenue without raising user churn — and that's the key result.
We've spent many years helping to select and configure ad integrations on Unity, including through the AdColony platform.
We look at the game type, its mechanics, and audience behavior — not just "what people usually take." This approach gives the client a clear monetization forecast and confidence that ads won't ruin the impression of the product.
If you're unsure which format to choose — just ask us. We'll analyze the game, look at your audience, and suggest an option that will earn without destroying the game experience. This is free and creates no obligation.
Frequently asked questions about ad monetization: our answers
Before integrating ads, game owners ask the same questions: will the integration break the project, how long will it take, and will ads push players away. We answer the main ones.
Is the AdColony integration compatible with my Unity game?
Yes. We configure monetization for projects of any complexity — from hyper-casual games to multiplayer titles. Before starting, we check the architecture and choose an ad format that doesn't conflict with your mechanics. If the game is already released, adding ad modules is enough — there's no need to rewrite code.
How long does ad integration take?
Standard integration takes 3–7 business days. This includes setup, test impressions, and device checks. More complex scenarios may take longer — but you get an accurate plan before we start, and you'll know when revenue begins.
Won't ads ruin the game experience?
Ads are annoying when they're out of place. We place ads in natural pauses: between levels, in the shop, on revival. We configure frequency and formats to preserve player retention — players don't leave, and revenue grows.
What's the minimum audience needed to earn money?
Earnings start from the first installs, but with very low traffic the revenue is modest. We connect monetization right away so that everything is already working by the time your audience grows. Banners and interstitials provide stable income even with 500–1,000 active users per day.
Still have questions? Write to us — we'll show you how to increase your game's revenue with ads.Launch your game's monetization within the next month
In-game ad monetization is stable income that's set up once and generates profit from every retained player. We handle all the technical work: from registering with the AdColony ad network to launching ads in your project. All you have to do is watch revenue grow.
After submitting a monetization request, you get a full cycle of work. We take care of all integrations and configurations so you don't have to dig into technical details.
- A free consultation on choosing ad formats for your game's mechanics.
- Account setup and connection of the ad network to your project.
- Integration of ad modules and test impressions to ensure everything works correctly.
- Ad launch with optimal frequency and display timing.
- A report on the first results and recommendations for increasing revenue.
- Technical support after launch — we're on call if anything goes wrong.
This approach lets you launch monetization within the next month: no long approvals, no studying documentation, and no risk of losing players to aggressive ads. You get a configured tool that earns while you focus on growing the project.
Leave a monetization request — we'll call you back within one business day, answer your questions, and propose an action plan for your game. This is the first step toward stable income from your project.





