Outdated Libgdx Holds Back Your Game's Growth
When a game was built on Libgdx, it may have been fast and lightweight. But technology never stands still, and an outdated engine starts to hold back your game's growth: players expect modern graphics, smoothness, and new platforms.
Supporting current requirements on Libgdx takes more and more time and resources that you could be spending on developing the project.
Every mobile OS or app store update brings the risk of crashes, lower ratings, and user churn. Your team spends effort on technical issues instead of new mechanics, content, and monetization.
In the end, competitors who modernize their products on time ship updates faster and take your audience.
An outdated engine also restricts the team: it's hard to find specialists for Libgdx, and integrating modern analytics, advertising, and payment services becomes a long and expensive process.
Game development on such a foundation becomes uncompetitive — you fall further and further behind the market, and players move to those who give them a better experience.
Porting Libgdx to Unity is not changing technology for its own sake, but modernizing the game to unlock new opportunities: high-quality graphics, cross-platform support, fast updates, and flexible monetization.
We handle the entire migration process, preserve game balance, existing assets, and configured revenue scenarios, while removing technical limitations and speeding up the release of new versions.
As a result, your game gets a second wind, and the team gets a working tool that doesn't hinder development. Calculate how much you lose to user churn and the inability to add content quickly — and decide when to start modernization.
What Benefits Porting Your Game to a New Engine Will Bring
Moving a game from Libgdx to a modern engine is not a technical update for the sake of the process, but an opportunity to take the project to a new level of profitability.
Old technologies quietly limit the business: it becomes harder to add new features, and adapting the game to app store requirements gets more difficult. As a result, the audience gets used to it, interest declines, and revenue stops growing.
Porting removes these barriers and turns the game into a living product that evolves along with user expectations.
The main benefit is a larger audience. A game on a new engine becomes available on more platforms and devices, and therefore to users who couldn't play it before.
Improved graphics and smooth performance attract new players, and a redesigned interface brings back those who left because of the outdated visuals. Each of these users is extra reach that strengthens the game's position in catalogs and search.
Monetization is equally important. A modern engine simplifies integration with payment systems, ad networks, and in-game stores — everything that brings direct revenue.
The flexibility of new tools lets you launch promotions and events faster, keeping players engaged and encouraging purchases. The game gains more ways to earn without sacrificing quality or stability.
Another plus is improved conversion from view to install and from install to long-term play. A modern look, fast loading, and the absence of crashes build user trust even before they get into the gameplay.
Satisfied players leave positive reviews, which directly affects the game's visibility and organic audience growth.
Ultimately, porting pays off not only through new platforms but also through increased loyalty from existing users. The game becomes more visible to partners and platforms, making it easier to find sponsors and an audience for advertising.
For the owner, this means sustainable growth in key metrics: reach, retention, and revenue — without having to build a new project from scratch.
Porting Formats for Libgdx Games
What you need is not a technical code migration, but the preservation of what already works: mechanics, balance, monetization, and the game's feel.
That's why we offer several formats for porting Libgdx games — from an urgent launch on a single platform to a comprehensive turnkey migration with updated graphics and UI.
In any format, the project moves to a professional engine: for players, this means responsive controls and fewer bugs; for you, familiar mechanics and working integrations with ads and purchases. To make it easier to choose, here are typical scenarios:
| Format | Who it's for | What the client gets |
|---|---|---|
| Quick port to a single platform | Need to reach a new audience urgently, e.g., mobile devices | Minimum time to launch, mechanics and monetization scheme preserved |
| Full port with UI adaptation | Game has been on the market for a while, needs a modern look and convenient controls | Recognizable style, higher player retention and repeat sessions |
| Port with expanded functionality | New modes, levels, or competitive elements are planned | Updated version brings back old players and attracts new ones |
| Comprehensive turnkey migration | No time to dive into details, need a ready result | Full cycle: migration, tests, release, post-launch support |
The development cost depends on the scope and chosen format — we provide an accurate estimate after a short brief about the game, usually within a couple of business days.
You receive a work plan and timeline, and we support the project before and after release: fixing bugs, making adjustments, and helping with updates.
Tell us which platforms the game currently lives on and where you plan to expand it — we'll find the right porting format and give you the cost.
Stages of Working on Your Game Project
Game development is not a "black box." We've built a transparent process: you see the result at every stage and can influence the project. Bring an idea or an existing Libgdx game — you get a modern product.
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Brief and development planning. You tell us about the task, audience, and timeline. We propose a stage-by-stage plan and agree on the project and goals — you understand what you're paying for.
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Concept approval. We show a prototype: mechanics, style, and game feel. You make edits before the main development starts, saving budget and time.
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Game development. The team builds the functionality, and you regularly receive intermediate builds. At each showcase, you can see how the game is progressing toward its final state.
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Testing and polishing. We test the product on different devices, fix bugs, and ensure stability. By release time, the game is ready for publication.
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Game launch. We help with app store submission and preparation of materials. You get a working product and a short guide for your team.
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Post-launch support. We stay in touch: answer questions, release updates, and help you keep growing the game.
This sequence eliminates surprises: you always know what has been done and what happens next. Launching the game becomes a planned outcome, not a stressful event.
What's Included in the Game Development Deliverables
When you order game development, it's important not just to get a working product, but also to understand exactly what becomes your property.
We agree on the full deliverables in advance so that after the project handover, your team can manage the game without depending on the contractor.
The standard development and porting package for a game from Libgdx to Unity includes:
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Source code and rights to it. You receive the full commented project code and become the sole owner — you can develop the game with any team.
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Game documentation. A description of the architecture, scenarios, and logic so your team can quickly understand the project and make changes.
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Launch and publication instructions. Step-by-step guides for building, configuring, and releasing in app stores — a manager can launch the game without developer assistance.
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Testing reports. Results of checks on various devices and lists of fixed bugs — you see product quality before release.
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Post-launch support. We stay in touch for an agreed period: we help resolve unexpected issues and answer your team's questions.
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Development roadmap. A roadmap of possible improvements and new features so you understand how the game will continue to deliver value.
All documents are provided in a convenient format, and the source code is placed in your repository from day one. This package removes the "black box" risk: after project handover, you are independent of the contractor and can make any decisions.
Case Study: How We Updated a Game and Attracted New Players
A studio called Severny Veter approached us — a developer of a casual puzzle game that had been generating steady income for several years.
But the audience started leaving: on the old engine, the game lagged on new phones, and adding fresh levels became impossible without risking the entire project. Competitors were releasing updates every month, while the client did so once every six months. The owners saw revenue declining but didn't know what to do with the "technical debt."
We suggested porting to Unity — a modern engine that allows you to develop the game quickly and support it on new devices. We redesigned the interface, sped up loading, and added cloud saves.
All player history, purchases, and progress were migrated without loss — the transition was seamless for users.
A successful project with measurable results
Within the first month after the updated version's release, the install conversion rate grew 2.5 times — old players returned, and new ones came through recommendations. The average session length increased by 40%, and weekly active users grew by 60%.
The studio now releases new levels every month, whereas before this took six months — players don't have time to lose interest.
The main thing the client emphasizes is not the "move to another engine" but a new chapter in the product's life.
We didn't just update the code — we restored the game's market competitiveness: higher retention, predictable monetization, and the ability to quickly test ideas.
Feedback from the studio head
"We were prepared for a long and painful process, but the truetech.by team took care of the entire technical migration and support.
The result exceeded our expectations: players came back, and we can finally plan content a year ahead with confidence," noted the head of Severny Veter.
Porting is not a technical formality — it's a strategic step for growth. If your game is losing its audience or prevents you from shipping updates quickly, tell us about the project and we'll show you how to turn it into metric growth.
Frequently Asked Questions and Answers to Concerns
Before ordering a port, clients most often ask about timelines, risks, and guarantees. We answer the main concerns — so you can decide based on facts, not guesses.
How does the development process work and what do you need from me?
You fill out a brief: briefly describe the game, current version, and goals. We audit the Libgdx code, create a Unity migration plan, and agree on the stages. Then you receive intermediate builds — from the first launch to the final version. All we need from you is feedback on key decisions.
What risks are there in porting and how do you mitigate them?
The main concerns are losing logic, desynced mechanics, and subtle bugs. To avoid this, we do a stage-by-stage comparison of the game's behavior on the original engine and on Unity.
Each module is checked separately, and any discrepancies found are documented in a report and fixed before moving to the next stage.
How are development timelines determined?
The timeline depends on game complexity: number of levels, mechanics, and integrations with payments or ads. After the audit, we give a realistic estimate in business days.
The plan includes checkpoints — you see progress every week and know that nothing is being done "blind."
What quality guarantees do you provide?
We take responsibility for the result: after porting, the game runs on the target devices, and the mechanics work the same as before the migration. At acceptance, you verify a checklist of scenarios. If any behavior doesn't match your expectations, we fix the discrepancies before you sign off.
Ready to Modernize Your Game?
If your game is no longer delivering the same growth or requires constant investment in outdated code, that's a signal to modernize.
We'll migrate the project from Libgdx to Unity so you get modern graphics, stable performance on different devices, and the ability to ship updates quickly. The result: satisfied players, high app store ratings, and growing revenue without increasing development costs.
Submit a development request — it's non-binding. We'll provide a free consultation, suggest what you can improve right away, and put together an action plan. No obligations, only benefits for your product.
What you get after contacting us:
- Free consultation and project audit — you'll learn about the weak points and growth potential.
- Discuss the project with a technical lead — no translators or middlemen.
- Transparent timeline and cost estimate — you know exactly where your money goes.
- Step-by-step modernization plan — from the request to the launch of the updated version.
- All existing work preserved: levels, characters, and mechanics are ported without loss.
- Post-release support — we don't disappear; we support the game and refine it based on player feedback.
You can send a development request right now — the form takes only a couple of minutes. Join projects that have already found a new life.
How to Choose the Right Format for Your Project?
The format for working on a project depends not on technical details but on your business objective.
If the game already runs on Libgdx and you want to move it to Unity, it's important to understand what you need to achieve: launch faster on new platforms, update graphics, add mechanics, or simply "refresh" the product for a new audience. The answer to this question determines which format will suit you.
Selecting an option starts with a short brief. We ask about timeline, budget, target platforms, expected reach, and plans for the game.
That's enough to propose the right solution: a full project migration, porting with all current mechanics preserved, or an expanded version with new features. Each option addresses a specific task — you don't overpay for extras and get exactly the result the business needs.
Specific requirements also affect the format choice. For example, if the game needs payment systems, localization, adaptation for low-end devices, or integration with analytics services, we account for this before the work even starts.
Such preparation helps avoid surprises during the testing phase and deliver the project within the agreed timeline.
Expert advice: don't try to understand the nuances of porting on your own. Just tell us about your situation — we'll take care of the rest. Based on the brief, we'll propose the optimal format, explain why it fits your case, and show you the work plan. The key is to get a working game that brings users and revenue, not a pile of technical details.





