Why your business is losing audience without WebGL
Modern users don't want to wait and install an app to play. They just click a link and get into the game within a couple of seconds.
That's why games available directly in the browser capture maximum attention, while anything that requires downloading loses a large portion of the potential audience even before the first launch.
If your game isn't available in the browser, you're losing users right now. They go where browser games launch instantly: younger audiences and smartphone owners are especially sensitive to this. Any extra step — installation, waiting, registration — reduces the desire to play.
Competitors who have already made WebGL games take attention, reach and repeat visits, while your project remains out of sight.
Accessibility of the game via a direct link also solves the distribution task. From an ad banner, email or social post, a person gets into the game with one click. This increases conversion to launch and retention.
Additionally, players easily share results and invite friends — so each participant becomes a free promotion channel. Without a WebGL version, you lose this viral effect.
We help close this need. Porting to Unity with WebGL makes your game available in any browser and on any device, preserving quality, controls and response speed.
You get an expanded audience, increased engagement and the ability to use the game as a marketing tool — without technical barriers for the user.
5 main benefits of porting your game to the browser
Browser games solve the main marketing task — expanding reach without app installation. The user opens the link and plays immediately; so the game is easily embedded into a website, social networks and mailings. truetech.by ports the project to WebGL so you can use this channel with maximum return.
Audience reach without barriers
The game runs on any device with a browser — no download needed. You gain access to those who previously ignored apps.
Brand recognition through emotions
A few minutes of gameplay create an emotional connection with the brand. Vivid experiences encourage sharing the link, which increases recognition without advertising costs.
Lead collection inside the game
Within game mechanics, it's easy to ask for an email or promo code in exchange for bonuses. The user leaves contacts voluntarily — this is a warmer lead than a landing page request.
Savings on distribution
No app stores, commissions or moderation required. Just place the link on the right page — and the game starts working for you.
Speed of updates and relevance
Changes appear instantly, without new versions or reinstalls. You quickly adapt the game to promotions and seasonal campaigns.
These are five reasons why a browser version becomes a growth point for your product.
Game development formats with WebGL
Each game project solves its own problem: sometimes you just need to bring a website to life, other times — turn a corporate event into an interactive show. Porting to WebGL covers both scenarios: the game runs in the browser without app installation, on any guest device.
We choose the format based on your goal, rather than offering a boxed solution. Here's how it looks in practice:
| Format | For whom | What it gives the client |
|---|---|---|
| Built-in mini-game on the website | A brand that needs reach and recognition | Visitors stay longer on the page, return, and share the game on social networks |
| Interactive zone at an event | Event managers and marketing directors | Guests engage with brand activity, photos and discussion points appear |
| Full porting of an existing game | Companies that already have a game for mobile platforms | Old audience stays, new one connects via browser without downloading |
| Integration with CRM or marketing tools | Sales and marketing departments | The game collects participants' contacts and transfers them to your database for further touchpoints |
After choosing the format, we take on the entire journey: from testing mechanics to launch. The game is adapted to smartphone, tablet and laptop screens so every guest gets an equally smooth experience — regardless of how they arrived.
For events this is especially important: if the game freezes or requires installation, the zone empties in minutes. We refine the scenario on your material and check the load so the interactive works even with a large flow of participants.
As a result, you get not just a "game on the website", but a tool that works for collecting contacts, reach and guest emotions.
Stages of porting a game to WebGL
Porting is not just "rebuilding a game", but a full-fledged project with clear stages and checkpoints. We fix the scope of work, timeline and result in advance, so you understand what's happening at each step, instead of waiting for "whatever happens."
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Brief and audit of the original game. We discuss your goals: which audience the game is for, which mechanics to transfer unchanged, what can be strengthened. We check the source code and structure — this allows us to state a realistic timeline and budget before the start.
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Technical porting plan. We determine how the game will work in the browser: we restructure the logic for new launch conditions and record the list of changes. You receive a document describing what we do, in what order, and when we show intermediate versions.
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Adaptation of controls and interface. We transfer controls to keyboard, mouse or touchscreen, rework menus and hints to make it comfortable for players. Here we also address saves, localization and built-in purchases — if your project needs them.
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Optimization for WebGL. We configure loading, resource compression and performance to make the game start quickly and run smoothly even on average computers. We separately check stability in different browsers and operating systems.
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Build and testing. We assemble the final version and run real player scenarios: from first launch to completing key levels. We fix found errors and bring the game to a state ready for publication.
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Launch and support. We place the game on your platform or hand over a ready build, connect analytics and an error collection system. After release, we stay in touch: quickly fix bugs, make minor adjustments and help with updates if the game continues to evolve.
This sequence removes the main risks — hidden additions, long "optimization by eye" and downtime. You always know what's happening with the project, and eventually get a game that is ready to launch in the browser and requires no installation from players.
What will be handed over to you after the project
After the project closes, you receive not just a link to the game, but a complete working package — a result that can be operated, developed and handed over to any other team.
This removes the client's main fear: being left with a "black box" that works only while the contractor is nearby.
Here's what is included in the handover:
- Ready WebGL version of the game — a built product that you place on your website or hosting. The game works independently, without hidden dependence on our servers.
- Unity project source code — complete and structured, with explanations in key places. This is your asset: you can transfer it to any developers or change the team without losing the accumulated work.
- Technical documentation — a short instruction for building, configuring and publishing. Your in-house specialist or future contractor will understand the process without us, even if we cannot participate.
- User documentation — a description of mechanics, interface and game rules for your support team or end clients.
- Team training — an online session where we review the project architecture, show where to find settings and how to make typical changes. You are not left alone with the code.
- List of external services and dependencies — what is connected, why, and how it can be replaced. You will know how autonomous the product is and which solutions can be replaced with your own if desired.
- Acceptance checklist — we go through the items together: the game works in browsers, saves are available, links are correct. We sign off the result only after you have verified the quality.
Such a package answers the question "what do I get in hand?" The source code and documentation remain yours forever, and training removes dependence on the developer. In the end, after the project, the game is completely yours — and you can use it as you see fit.
Case study: a WebGL game attracted 15,000 players
The client — an event agency — wanted to surprise guests at an annual conference, but regular promo sites and presentations no longer worked. They needed a game that engages from the first minute, while installing an app would scare off half the audience.
We proposed porting their branded mechanics to EventPrime in WebGL — so any guest could launch the game via a link right in the browser, without downloading and registration.
What we did
We took the existing logic and adapted it for the browser: optimized loading, removed everything that slowed things down on weak laptops and tablets. As a result, the game opened within a few seconds even on weak conference hall Wi-Fi.
For guests it looked simple — opened the link, played, shared the result. For the agency — no technical barriers between the brand and the person.
The numbers we got
During the conference and two weeks after, 15,000 people played the game. The average session was 11 minutes — people played through levels several times to improve their results. Every third player shared their score on social networks, adding free reach to the brand.
The agency got a funnel: of those who finished the game, 42% left a contact to participate in the next event.
This case showed: a WebGL game is not just entertainment, but a working tool for collecting audience and data. The client appreciated the result so much that they returned two months later with a request for a new game for another event.
Now we know: if you need engagement without installation and with measurable effect — a browser game delivers it faster than classic formats.
How to choose the appropriate format?
There's no universal answer to choosing a format — it all depends on your task, not on trends or a list of technologies. For some projects, what matters more is that the game launches instantly and without installation; for others — depth of immersion and controls.
So we start not with a demonstration of ready-made solutions, but with a brief: a short list of questions about your audience, usage scenario and expected result.
At this stage we clarify the project specifics: where and how guests will interact with the game, on which devices, how many people simultaneously.
If the goal is to quickly engage event visitors and let them try the game without extra actions, the best choice is a WebGL version: it works in the browser, requires no installation and runs on most modern devices. This is especially important when every minute of attention counts.
When the audience is already familiar with the game and is ready to play it for a long time, it's worth considering formats with app installation. We help compare options by criteria: accessibility, performance, launch speed, ease of updates and maintenance costs. Based on that, we choose a format that brings maximum benefit to your users and your business.
The main thing is not to guess, but to rely on facts. Over the years of work, we have conducted dozens of such briefings and know which questions to ask to avoid rework.
Professional equipment and proven Unity tools allow us to implement the chosen format on time and with guaranteed quality. You get a game that solves your task, not just a "technically possible" variant.
Frequently asked questions about game porting
Porting a game to Unity with WebGL is a step after which the client usually has three questions: won't it lag, won't it break for users, and who will help after launch. Let's address them honestly — in business language, not technical instructions.
Speed and smoothness depend on how the game was built and packaged, not on WebGL "magic." We optimize the project for the browser environment: careful resource loading, adaptation to different devices, memory consumption control.
As a result, the user sees fast startup and a stable session without freezes — and for business this means more completed actions: registrations, purchases, level completions.
Reliability is predictability. The game should work the same for the majority of your clients, regardless of their computers and browsers.
We check compatibility with popular browser environments, configure behavior on weak internet, and build in fallback scenarios: if something fails to load — the user gets a clear message, not a "white screen." For you, this means no flow of support complaints immediately after release.
What happens after launch? Who is responsible if the game stops working?
We hand over a ready project with a short operation instruction and remain in touch for technical support. If issues surface in the first weeks — that's our risk, not yours: we fix errors that affect user launch for free. Later, you can optionally add a support package — extension, development, adding levels.
How long does porting take?
It depends on project complexity: a simple game with a few levels — faster; a large project with an online mode and a personal account — longer. Before the start, we fix the timeline in the contract and don't miss it.
If there is a deadline for a marketing campaign — we factor in a buffer and report risks immediately, not on the last day.
Is porting expensive?
It's cheaper than development from scratch and pays off through a new customer acquisition channel. The user doesn't need to download anything — just opens the link and plays.
That's why WebGL versions are often used for advertising integrations, contests and demo promotions: the entry barrier is minimal, and conversion to action is maximum.
Ready to launch your game in the browser?
Guests don't like installing apps — they prefer to open a link in the browser. If your game works through WebGL, you remove the main barrier between the user and the product: no installation, no updates, no hardware requirements.
Leave a request — and we'll turn your game into a full-fledged browser product. We'll start with a free consultation: we'll discuss goals, timelines and possibilities, and then propose a clear work plan. You'll launch the game in the browser without losing quality and with all mechanics preserved.
What you get after contacting us
- Review of your project — we assess the complexity of porting and honestly state timelines before the work starts.
- Clear launch plan — we outline the stages so you understand what's happening each week.
- Transparent estimate — we fix the cost and scope of work so there are no surprises along the way.
- Testing on real devices — we check how the game works in different browsers and screens.
- Turnkey launch — we host the game, check the load, and hand over a ready tool for attracting your audience.
- Support after launch — we stay in touch if you need refinements or content updates.
A browser game opens new promotion channels: you can share the link on social networks, embed it on your website, or use it in advertising campaigns. The user reaches the game in one click — without additional steps and loss of attention.
Don't postpone the launch — the sooner the game appears in the browser, the faster it begins to bring reach and engagement. Leave a request — we'll call you back within a business day, answer your questions and prepare a preliminary plan. Tell us about your game — and we'll make sure the audience sees it.





