PC Game Development for Ubisoft+ — Getting into the Service Catalog
Getting into the Ubisoft+ catalog is not just publishing a game — it is reaching an audience that already pays for quality projects and is ready to try something new.
A subscription service removes the main barrier between the player and your product: the user does not have to think about purchasing, they simply launch the game and evaluate it.
For a developer, this means a flow of new sessions from the first days of release without the cost of acquiring each individual player.
In this format, a simple mechanic works: the longer a player stays in the game, the higher its value to the service and the more visible the game becomes in recommended selections.
The Ubisoft+ catalog gathers an audience that already trusts the platform and returns for new experiences. If your project hooks players from the first minutes — it receives not one-time attention, but sustained interest for months ahead.
It is important to understand: a game in a subscription service is a retention strategy, not a one-time sale. Players stay when they see progress, regular updates, and clear value for themselves.
That is why we design a PC game from the very start to hold attention: thoughtful onboarding, fast entry into gameplay, and a goal system that motivates players to return.
Developing for the Ubisoft+ catalog requires attention to how the game looks on different configurations and how quickly it launches.
We structure production to meet the service's requirements, so after release you do not waste time on refinements — you immediately leverage the platform's reach. As a result, you get a game that finds its player rather than waiting for them at the storefront.
What You Get from Professional Game Development
Professional game development is about solving specific business problems. A game retains users and strengthens brand recognition — it is a tool that works for you every day.
We approach the project like launching a new direction: we think through the concept and economics so the result is useful to you, not just beautiful on screen.
A Game Players Want to Return To
A well-designed story, intuitive controls, and engaging mechanics make players come back. Retention directly impacts revenue: returning users are more likely to buy in-game content and recommend the game to friends. This is stable traffic without the cost of acquiring new customers.
Recognition That Works for You
A quality game promotes the brand on its own: players remember the logo, associate pleasant emotions with your company, and share their impressions on social media. This way, reach grows naturally, without an advertising budget, and keeps working after launch.
Long-Term Business Value
Unlike a one-off campaign, a game continues to generate revenue after release: expansions, seasonal events. We prepare the product for publication on Ubisoft+, and its audience gets access to the game from day one — a new sales channel without your promotional effort.
The foundation is Unity and refined processes, so the outcome is predictable in terms of timelines and quality. We take on the entire journey — from idea to release and support.
You get not just a game, but an asset that solves business problems and strengthens the company's position.
Game Development Formats for Business Needs
A game for a business task is not always the same amount of work. One client needs to quickly test an idea and show it to an investor, another needs to release a full-fledged product on a platform like Ubisoft+, and a third needs to improve an existing game.
That is why we offer different collaboration formats: you pay only for the stages you actually need and get a predictable result within agreed timelines.
| Format | For Whom | What It Gives the Client |
|---|---|---|
| Turnkey | Companies that need a ready-made product “all-inclusive” | Full cycle from concept to release. One contractor, clear budget, fixed timelines, and transfer of all rights. |
| Prototype | For testing an idea before large investments | A working sample in a few weeks. Can be tested with a focus group to see whether full development is worth launching. |
| Staged development | Projects with a limited budget or evolving requirements | Stage-by-stage funding and control at each stage. Easy to adjust tasks without losing work already done. |
| Support and growth | Owners of released games | Updates, fixes, new levels and mechanics. The game keeps serving the audience and delivering value. |
Often formats are combined: we start with a prototype, and after successful testing move to full development — this is the optimal path for a business that wants to reduce risks.
Describe your task, and we will suggest the format with the best combination of budget, timeline, and result.
Development Stages: From Brief to Release
Every project starts with a plan that is clear to the client. We have run dozens of releases and know how to turn an idea into a game that will not get lost in the catalog and will not require you to dive into technical details.
Below are the development stages from the client's perspective: from the first conversation to release and further growth.
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Brief and idea audit. We discuss the game's goals, target audience, and format. We record what we are doing, why, and by when — you get a clear estimate and plan without hidden work.
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Concept and prototype. We create a gameplay description, key mechanics, and game loop. The prototype lets you check whether the game will be interesting to play before the main investment is made.
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Core content development. We build the game: levels, characters, UI, and server side. You see intermediate versions and influence the result at every stage.
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Quality and testing. We test the game on various configurations, fix bugs, and polish the controls. The goal is for players not to encounter bugs and to recommend the project to friends.
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Launch and publication. We prepare the game for release in the Ubisoft+ catalog, pass all platform checks, and ensure a timely launch. You get a release exactly on schedule.
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Project support. After release, we collect analytics, release updates, add content, and respond to player feedback. The game keeps working for you instead of being abandoned.
This order removes risks and unexpected costs: you always know what stage the project is at and what comes next. The rest is our job.
What's Included in the Delivered Game Package
When you order PC game development, it is important to understand exactly what you get at the end of the project. We hand over a delivery package that lets you manage the product, release updates, and change contractors without losing data.
- Game design and script: a complete description of mechanics, story, levels, and characters. This is the foundation for development and a roadmap for future updates, clear to any studio.
- Source materials and rights: all project files created — code, graphics, settings, drafts. You remain the owner of the content and can transfer the work to another team.
- Ready-to-use builds: configured versions of the game for publication, including Steam and other platforms. Start sales immediately after acceptance.
- Technical documentation: simple instructions for launch, administration, updates, and payment integration. Your employees can handle it without developers.
- Training materials for the team: short videos and checklists so managers and marketers understand how the product works and how to work with it.
- Technical support after launch: bug fixes, update consultations, and help with growth during the first months. You are never left alone with the product.
- Game growth plan: recommendations for new mechanics, content, and monetization. You know how to retain players and increase revenue.
All this is packaged in a clear structure: you get not a “black box” but a manageable product with documentation and support. This is exactly the kind of package that allows you to react quickly to the market and not depend on a single developer.
Case Study: How a Game Got into Ubisoft+ and What It Gave the Client
We developed a PC game for a client in the simulator niche, and it passed moderation on Ubisoft+, a subscription service with a million-strong audience. For the studio, this meant not just publication but access to users who already pay for quality games.
Getting into such a catalog requires meeting strict requirements: stability, localization, ease of controls, and an honest retention metric. We accounted for this at the design stage, so platform adaptation took a few weeks, not months.
What Changed After Launch
A month after release, the game showed an installation conversion above the category average, and the average session length grew by 1.5 times compared to beta.
The client gained not only access to the subscription service's audience but also an increase in direct sales in their own store — players who tried the demo in the subscription went on to buy the full version.
Key metrics for the client:
- After entering the catalog, the number of active players per month grew fourfold;
- The share of repeat launches in the first week reached 70% — the game holds attention;
- The average order value for the expanded edition grew by 20% thanks to users who came from the subscription.
To sum up: getting into Ubisoft+ gave the client a sustainable player acquisition channel without advertising spend. For us, this confirms that we can bring projects up to the level of platforms with high requirements and are ready to replicate this experience on new tasks.
How to Choose a Development Format for Your Task?
The choice of a development format starts not with technology but with the goal the game must achieve. Are you making it to grow a community, to launch on Ubisoft+, or for an internal event?
The scope of work, timeline, and budget depend on the answer — and only then do we decide which implementation option fits.
If you need to quickly test a hypothesis and see whether a mechanic will work, a prototype with the key idea is enough. But if you seriously plan to reach an audience, the game needs to be complete: story, balance, quality UI, and polish. A full development cycle gives you a product you will not be ashamed to show on any platform.
The Ubisoft+ platform has high requirements for stability and player retention. So we look for the answer to the question “is the game suitable” together: how it will fit into the catalog, what will catch subscribers, whether they will play it after the first launch.
This is what determines the format — from a small casual mechanic to a full-fledged story with regular updates.
We help you find your bearings during the development brief. You tell us about your players, goals, and timelines, and our Unity specialists suggest a format that will deliver maximum results with reasonable investment.
Send us a description of your task — within a few days we will prepare a work plan and solution options.
FAQ About Game Development and Promotion
Before ordering, we usually hear the same questions: how long development will take, what risks exist, and what is guaranteed. We answer honestly, without fine print — you should understand the terms before starting.
Below, we have addressed the most common concerns. If you are planning a game for Ubisoft+, these answers also apply: we check the platform's requirements at the start and take them into account when preparing the plan.
What determines the development timeline?
The timeline depends on the volume of mechanics, graphics, and platform requirements. At the start, we create a detailed plan with dates for each stage, so you can see the progress and know when the first playable version will appear.
What risks are there, and how do you mitigate them?
Risks exist in any project: schedule shifts, requirement changes, technical difficulties. We define the scope and stages in advance, and during the work we regularly show intermediate results. That way problems are visible immediately, not at the end.
What do you guarantee?
The guarantee is formalized in the contract: scope of work, timelines, and responsibility. If the result does not meet the technical specification, we refine it at no extra charge. Transparent terms reduce risks for both sides.
If you still have questions, write to us. We will answer personally, evaluate your task, and prepare a transparent proposal with a plan, timeline, and cost.Discuss Your Game Idea — Get a Launch Plan
You have come with a game idea and want to reach major platforms like Ubisoft+ — but you do not understand how long it will take, what investment is needed, or where to even start.
Without a clear plan, it is easy to get bogged down in details and waste time, while competitors are already staking out the niche.
We suggest starting with a free brief — a short interview where you tell us about your idea. Based on it, we will produce a project assessment: scope of work, approximate timeline, and optimal team composition.
You will get an objective picture, not “fluff” from generic presentations — and you will be able to make an informed decision.
Immediately after contacting us, you will receive:
- Project assessment — realistic timelines and development stages for your idea.
- Launch plan — a step-by-step sequence from prototype to release on target platforms.
- Platform and monetization recommendations — where the game will be in demand and how to generate revenue.
- Team composition — who needs to be involved and what can be postponed.
- A transparent cost estimate — with no hidden fees or “surprises” during the process.
- Concrete next steps — what you do in a week, a month, a quarter.
This is free and puts you under no obligation: we do not “sell” you at the meeting, we help you understand the project's prospects. Leave a development request — and within one business day, we will send you an action plan and answer your questions.





