Chart and graph animation in mobile app

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Chart and graph animation in mobile app
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Chart/Graph Animation Implementation in Mobile Apps

A static chart is just data. An animated one is a story. When bar columns rise bottom-to-top sequentially, line chart "draws" left-to-right on screen load, users journey through data rather than just reading numbers. But this effect requires non-trivial technical work.

Implementation Approaches

First question: use ready library or write on Canvas/Core Graphics?

Libraries:

  • iOS: Charts (DGCharts), SwiftCharts (native, iOS 16+)
  • Android: MPAndroidChart, Vico
  • Flutter: fl_chart, syncfusion_flutter_charts
  • React Native: Victory Native, react-native-chart-kit

Libraries give 80% needed in 20% time, but animation customization is limited. MPAndroidChart supports animateX() and animateY(), but tweaking easing per-bar or stagger animation (columns appear sequentially)—impossible without custom Renderer.

Custom Canvas is needed when: non-standard chart type, stagger effect, animating individual points per data, interactive tooltip with animation.

Stagger Animation for Bar Chart

On Flutter via AnimationController + Interval:

// Each bar animates with 80ms delay
for (int i = 0; i < bars.length; i++) {
  final start = (i * 0.08).clamp(0.0, 1.0);
  final end = (start + 0.4).clamp(0.0, 1.0);
  animations[i] = Tween(begin: 0.0, end: bars[i].value).animate(
    CurvedAnimation(
      parent: controller,
      curve: Interval(start, end, curve: Curves.easeOutCubic),
    ),
  );
}

On iOS via CAKeyframeAnimation with keyTimes—each CAShapeLayer (one bar) gets offset beginTime:

bars.enumerated().forEach { index, layer in
    let anim = CABasicAnimation(keyPath: "bounds.size.height")
    anim.beginTime = CACurrentMediaTime() + Double(index) * 0.08
    anim.duration = 0.4
    anim.timingFunction = CAMediaTimingFunction(name: .easeOut)
    layer.add(anim, forKey: nil)
}

Line Chart Animation: strokeEnd

Line chart draws via CAShapeLayer with strokeEnd: 0 → 1. Adding point markers appearing as "brush" passes requires syncing marker appearance with strokeEnd progress. Implement via CAAnimationDelegate.animationDidStop per segment or via displayLink tracking presentation().strokeEnd.

Interactive Tooltip

Tooltip following finger across chart is separate task. On iOS: UIGestureRecognizer → recalculate coordinate to data value → UIView.animate for tooltip. Important: use setNeedsDisplay() only on CALayer portion where highlight line draws—full canvas redraw kills FPS on fast finger movement.

Process

Receive data format and Figma chart design. Determine implementation type: library or custom Canvas. Build base render → add appearance animation → test performance via Instruments / Android Profiler (goal: 60fps any dataset size). On large datasets (500+ points), must apply Ramer–Douglas–Peucker downsampling.

Timeline: 1–3 days depending on type and chart complexity.