AI virtual makeup try-on in mobile app

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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AI virtual makeup try-on in mobile app
Complex
~1-2 weeks
FAQ
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Development stages
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AI Virtual Makeup Try-On in Mobile Apps

Sephora Virtual Artist, Perfect Corp YouCam Makeup, MAC Virtual Try-On — these are the competitors. User points front-facing camera, system overlays shadows, lipstick, concealer in real-time with anatomy-precise fit to specific face. Technically: face mesh, lips/eyes/skin segmentation, and correct AR rendering accounting for lighting and skin texture.

Face Mesh as Foundation

iOS ARKit. ARFaceTrackingConfiguration — TrueDepth camera (iPhone X+) builds face mesh from 1220 vertices. Returns ARFaceAnchor with geometry (ARFaceGeometry), blend shapes (52 coefficients), and face transform. Depth camera provides accurate geometry even during movement. For makeup try-on use face geometry as "canvas": UV-map makeup textures onto mesh.

Android ML Kit Face Mesh. 468 points (MediaPipe FaceMesh underneath), RGB camera without depth. Lower accuracy on side angles or fast movement. For makeup sufficient — lips, eyes, cheekbones covered by landmarks at needed resolution.

MediaPipe Face Landmarker (cross-platform). Use directly via C++ native (Android NDK / iOS framework). 478 points including iris — for eye makeup and lenses. Good solution for cross-platform projects.

Rendering Makeup Over Face

Main technical challenge — not finding lip contours but making lipstick look real, not like colored rectangle over face.

Texture UV-mapping. Face mesh has UV coordinates (ARKit documented on Apple Developer). Makeup texture (drawn by artist on neutral UV-layout face) overlays as MTLTexture with alpha blending. Product color changes via HSV transformation of texture in fragment shader.

Physically-correct Rendering. Lipstick is glossy — needs specular component. Shadows are matte — diffuse. PBR material parameters metallic, roughness change by product type. Estimate lighting via ARLightEstimate.ambientIntensity and ARDirectionalLightEstimate — adapt specular to real frame lighting.

Segmentation for Accurate Application. Lipstick only on lips, shadows only on eyelids — can't rely on face mesh vertices alone, need pixel-level segmentation. Use CoreML model (convert MediaPipe Selfie Segmentation or train custom on DeepLab/U-Net) for face zone segmentation. Inference each frame: A15 Bionic handles it in 8–15 ms, older devices every 3 frames with mask interpolation.

Color Accuracy

Key requirement for beauty brands: app color must match real product color. Problem: smartphone camera applies auto white balance, ISO normalization — colors on screen aren't accurate. Solution:

  • Color calibration via AVCaptureDevice.whiteBalanceGains — lock white balance during try-on
  • ColorChecker-based calibration (optional, professional cases)
  • Product colors in database stored in Lab color space (perceptually uniform), convert to sRGB for display accounting for display profile (UIScreen.traitCollection.displayGamut)

Recording and Sharing Results

User wants to record video with try-on. ReplayKit (iOS) or MediaProjection (Android) for screen recording. Or implement custom recording: write each frame to AVAssetWriter (iOS) / MediaCodec (Android). MP4 H.264, 1080p@30fps sufficient.

Performance and Supported Devices

Scenario Minimum Device
Basic face mesh + lipstick iPhone 8 / Android 2018 mid-range
ARKit depth + full makeup iPhone X+
Realtime PBR + segmentation iPhone 12+ / Snapdragon 888+

For devices without TrueDepth use RGB-only pipeline with MediaPipe — slightly worse visually on sharp movements, but acceptable for majority of users.

Timeline: MVP with lipstick + eye shadow on iOS via ARKit — 6–9 weeks. Cross-platform system with full product catalog, PBR rendering, color accuracy, and sharing — 4–7 months. Cost calculated individually.