AR visualization of architectural projects

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
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News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
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Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
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Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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AR visualization of architectural projects
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~2-4 weeks
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Implementing AR Visualization of Architectural Projects

Showing client building that doesn't exist yet — traditionally task of render farm and video presentation. AR changes format: architect arrives at site, aims tablet at land, and three-dimensional model stands exactly in place at 1:1 or 1:100 scale. Client walks around it, looks inside. Not replacement for renders — different tool for different conversation.

Two Modes: Site-Scale and Table-Scale

Site-scale (lot scale, 1:1). Building placed on real site via ARKit Geo Tracking or GPS+compass. User physically walks around virtual construction. Requires A12+ device and supported city for Geo Tracking. For countryside plots — GPS only with 3-8 meter error.

Table-scale (model scale, 1:100 and smaller). Model of district or building placed on table or floor like model. Plane detection + placement. Suitable for office presentations, exhibition booths. Simpler implementation, works on all ARKit/ARCore devices.

Often both modes used with switching: "view as model" / "enter building".

Working with Architectural BIM Models

Architects work in Revit, ArchiCAD, Rhino. Direct import of these formats into ARKit/ARCore impossible — conversion needed:

  • Revit → FBX/OBJ via export or Autodesk Forge API → GLTF via gltf-pipeline or Blender
  • ArchiCAD → IFC → conversion via IfcOpenShell → GLTF
  • Rhino → OBJ/FBX → GLTF

Main BIM model problem: Level of Detail (LOD) too high for real-time. Residential complex in Revit LOD 300 — 10-50M polygons. For AR max 200k-2M. Retopology and LOD — mandatory stage, often takes more time than actual AR development.

Optimization tools: Simplygon (automatic retopology, cloud service), Blender Decimate Modifier (free, manual control), Reality Composer Pro (Xcode 15+) for final packing into .reality with baked textures.

Interactivity: Floors, Apartments, Materials

Client needs more than static model:

Floor selection. Divide model into separate ModelEntity per floor. Tap gesture on floor — highlight selected, others reduce opacity to 0.3. In RealityKit — ModelComponent.materials with SimpleMaterial(color: .yellow.withAlphaComponent(0.5)).

Apartment viewing inside. Separate scene with apartment interior, switch via ARView.scene.anchors.removeAll() + load new scene. Or — enter VR mode (SceneKit + AVPlayer + 360° panorama).

Facade material change. Brick / plaster / glass — swap texture on entity.model?.materials. Textures in .ktx2 format for fast loading.

Streaming 3D Content

Full district model in GLB — 50-200 MB. Can't embed in app. Options:

Progressive loading via Reality Composer Pro: .reality files support streaming — RealityKit loads LOD as camera approaches.

Babylon.js + WebXR in WKWebView: web-based approach with streaming via GLTF extensions (MSFT_lod, KHR_materials_variants).

Cesium for Mobile: if model pinned to geographic coordinates and need 3D Tiles streaming.

Collaborative Viewing (Multiplayer AR)

Multiple people see one model in one space — via MultipeerConnectivity + ARKit collaborative session. ARSession.getCurrentWorldMap() → transfer via Multipeer → ARWorldTrackingConfiguration.initialWorldMap on other devices. All participants see same scene with shared anchors.

Works up to ~30 meters via Wi-Fi/Bluetooth. Large sites — server sync positions via WebSocket.

Timeline

Table-scale visualization with single model no interactivity — 2-3 weeks (including model conversion). With interactive floors, material changes, site-scale via Geo Tracking — 6-10 weeks. Multiplayer AR — plus 2-3 weeks. Cost calculated individually.