AR educational content development in mobile app

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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AR educational content development in mobile app
Complex
~2-4 weeks
Frequently Asked Questions

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Developing AR Educational Content in Mobile Applications

Anatomy, molecular models, historical reconstructions, equipment schematics — educational AR works when object can be examined from all sides, disassembled, animated, and get interactive caption. Passive 3D model viewing without interaction — not education, it's pretty screensaver.

Task more complex than seems: combine AR tech with pedagogical logic, interaction scenarios and accessibility requirements.

Educational AR App Architecture

Typical structure: courses → lessons → AR activity. Each AR activity — separate scenario with own 3D asset set, animation script and interaction points (hotspots).

Hotspot is 3D annotation. Marker on carbon atom opens card "Carbon Atom: 6 protons, 6 neutrons". Implemented via BillboardComponent in RealityKit — marker always faces camera:

var billboard = BillboardComponent()
hotspotEntity.components[BillboardComponent.self] = billboard

Hotspot position — in 3D model's local coordinates. On animation (model disassembly) hotspot moves with part it's tied to. Make hotspot child entity relative to corresponding model part.

Interactive 3D Model Disassembly

Most requested mechanic in educational AR — "explosion" of model: parts scatter, exposing internal structure. Engine, heart, atom.

Implementation via AnimationPlaybackController and FromToByAnimation in RealityKit:

let explodeAnimation = FromToByAnimation<Transform>(
    from: Transform(translation: [0, 0, 0]),
    to: Transform(translation: [0.1, 0, 0]),
    duration: 0.8,
    timing: .easeInOut,
    isAdditive: false,
    bindTarget: .transform
)
let resource = try? AnimationResource.generate(with: explodeAnimation)
pistonEntity.playAnimation(resource, transitionDuration: 0.2)

For complex models with 50+ parts — pack animations in USDZ via USD Python API at content prep stage, not runtime generated.

Main Technical Problem: Content Size

Educational 3D models detailed. Anatomical body model — 200–500 MB in source. After mobile AR optimization — 20–50 MB. Loading on lesson start — user waits 30 seconds, closes app.

Solution: progressive loading + on-demand download. Basic app contains LOD-1 versions of all models (2–5 MB each). On entering AR activity — background download LOD-0 (detailed version). While loading — work with simplified. URLSession.downloadTask + local cache via FileManager:

let cachesURL = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!
let modelURL = cachesURL.appendingPathComponent("\(modelId)_lod0.usdz")
// Check cache → if no → download → notify AR scene

Content server delivers models via CDN, split by lessons — not entire course at once.

Feedback and Knowledge Assessment in AR

Educational app without knowledge checking — just 3D atlas. Interactive tasks in AR:

  • Drag-and-drop: drag organ to correct body location
  • Sequence: assemble engine in correct part order
  • Search: find and tap correct molecular structure

Drag-and-drop in AR non-trivial. EntityTranslationGestureRecognizer in RealityKit gives dragging on surface. But need snap-zone: when user releases organ near correct position — it "snaps". Implemented via CollisionComponent with trigger shape at destination zone and onCollisionBegan event.

Case

Molecular chemistry learning app, school segment grades 8–10. 50 molecules, each with disassembly to atoms and animation of chemical bond formation. Key requirement: classroom use — poor lighting, untextured desks (ARKit poorly detects planes). Solved via image marker (printed A4 sheet with marker on each desk) — ARImageTrackingConfiguration more stable than plane detection in challenging conditions. Markers distributed to teachers with QR code printout for download.

Timeline

Content Volume Timeline
1–5 AR activities with ready 3D models 3–5 weeks
Full course (10–20 lessons) with custom models 3–5 months
Educational platform with content CMS 5–8 months

Cost calculated individually after analyzing pedagogical scenarios and content requirements.