AR navigation implementation in mobile app

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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AR navigation implementation in mobile app
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~1-2 weeks
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Implementing AR Navigation in Mobile Application

AR navigation — arrow direction drawn over real world through camera. Sounds simple, but three technically different scenarios with different complexity: outdoor navigation, indoor building, and floor navigation in mall or airport. Each solved by separate stack.

Outdoor AR Navigation: GPS + Compass + ARKit/ARCore

Basic approach — anchoring AR objects to GPS coordinates. Use CLLocationManager + CLHeading for compass, ARKit/ARCore for orientation stabilization. GPS accuracy in city — 3-8 meters, enough for "go straight 200 meters", but not for "turn here" with sidewalk precision.

ARKit Geo Tracking (iPhone XS+, iOS 14+, supported cities) — different level. ARGeoTrackingConfiguration uses GPS, compass, and street-level imagery from Apple Maps for localization with 1-3 meter accuracy. ARGeoAnchor pinned to WGS84 coordinates, ARKit maintains anchor in world space as user moves.

let anchor = ARGeoAnchor(
    coordinate: CLLocationCoordinate2D(latitude: 53.9045, longitude: 27.5615),
    altitude: nil
)
arView.session.add(anchor: anchor)

ARGeoTrackingStatus.stateReason shows why geo tracking not working (.notYetInitialized, .geoDataNotLoaded, .visualLocalizationFailed). Last happens with poor lighting or on obscure streets — need fallback to GPS+compass.

Indoor Navigation: More Complex

GPS inside buildings doesn't work. Options:

Beacon/BLE (iBeacon, Eddystone). Trilateration by RSSI. Accuracy — 2-5 meters best case, 5-10 real (metal shelves, Wi-Fi interference). CLLocationManager.startRangingBeacons(satisfying:) on iOS, BluetoothLeScanner on Android.

ARKit/ARCore + floor map. User scans QR code at entrance → gets start position → ARKit does relative tracking from there. Position error accumulates — every 50 meters, position error grows 0.5-2%. Need control points (QR codes at turns) for recalibration.

Visual Positioning System (VPS). Google Visual Positioning Service (ARCore 1.24+) works in supported locations (Mall of America, partner airports). StreetscapeGeometryMode + special endpoint for indoor maps. For Russia/CIS coverage minimal — need custom VPS with Immersal SDK or Sturfee.

Immersal SDK — most practical option for custom indoor VPS. Cloud localization: photograph space in Immersal Mapper, SDK localizes user by visual match with 10-30 cm accuracy. Works on iOS (ARKit) and Android (ARCore). License from $199/mo.

Drawing Route in AR

Path in AR — chain of 3D points connected by arrows or "breadcrumbs" at floor level. For smooth route following, need parametric curve (Catmull-Rom spline) through waypoints — else arrows too angular at turns.

Render direction arrow as ModelEntity with USDZ model (GLB for ARCore), billboard rotation to camera on Y axis. At turns — pulsing animation via FromToByAnimation in RealityKit.

Important: arrows should "stick" to detected floor plane, not hang in air. For this — raycast down from each waypoint to detected planes.

Typical Production Pain

Compass on Android — SensorManager.SENSOR_DELAY_GAME with low-pass filter. Without filtering, compass jitters and arrow "jumps" 15-20° per second. Poorly calibrated magnetometer (near metal) gives 30° deviation. Add UI compass calibration request on SensorAccuracy.LOW.

Timeline

Outdoor AR navigation on GPS+compass — 2-3 weeks. With ARKit Geo Tracking — plus 1 week. Indoor solution on Immersal VPS — from 4 weeks (including photography and mapping). Cost calculated individually.