AR virtual try-on for products

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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AR virtual try-on for products
Complex
~1-2 weeks
FAQ
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Implementing AR Virtual Try-On (Product Virtual Fitting Room)

Virtual try-on — not just "overlay 3D object on body". Credible fitting requires accurate body pose tracking, proper model scaling per user parameters, and physically correct lighting interaction. Without these three, try-on looks like child's collage — doesn't convert.

Stack for Different Product Categories

"Try-on" task — umbrella term that in practice splits into technically different tasks:

Category Technology Complexity
Glasses, jewelry, hats Face Tracking (ARKit/ARCore) Medium
Clothes, shirts Body Tracking + mesh deformation High
Shoes Foot tracking / AR ground plane Medium
Bags, hand accessories Hand/Wrist Tracking Medium
Large items (furniture) Plane Detection + 3D placement Low

Most complex — clothes. Without correct mesh deformation per body pose, clothes look like cardboard cutout over person.

Clothes: Body Tracking and Deformation

iOS: ARBodyTrackingConfiguration (A12+, iOS 13+) gives 91-point skeleton in world coordinates. ARSkeleton3D with jointModelTransforms — matrices for each joint. Over skeleton, we stretch skinned mesh of clothing: each mesh vertex tied to 1-4 joints with weights (skinning weights). When joint moves, vertices follow per weights.

Skinned mesh format — USDZ with SkinningComponent in RealityKit. Mesh preparation in Blender with rigging for standard ARKit skeleton — critical stage. If artist unfamiliar with ARKit joint hierarchy, rib cage and spine deform incorrectly.

Android: ARCore doesn't provide body tracking out of box. Options: MediaPipe Pose (Google), BlazePose (33 keypoints), MoveNet (Google). Not ARKit-level accuracy, but for marketing try-on sufficient. Mesh deformation — via custom OpenGL/Vulkan shader or TensorFlow Lite with pose estimation.

Third-Party SDKs as Alternative

For fashion e-commerce without wanting to write deformer from scratch:

Zakeke — SaaS with AR try-on for e-commerce. SDK for iOS/Android, API integration with catalog. Supports clothes via 2D overlay (not 3D deformation) — faster to implement, less realistic.

Snap AR / Lens Studio — try-on via Snapchat camera. Integration via Camera Kit SDK into native app. Ready templates for clothes, glasses, shoes.

Perfect Corp YouCam SDK — specializes in beauty/fashion. Native SDK for iOS/Android with face+body tracking. Enterprise license.

Scaling for User

Glasses try-on without parameters — face tracking holds them precisely on nose. Clothes — different story. Basic approach: standard size S/M/L with mesh scaling per shoulder BoundingBox from skeleton. Precise fitting with chest/waist circumference requires user input or body scanning (separate task with even more complexity).

Lighting: Why Try-On Looks "Plastic"

PBR material with correct roughness/metallic + ARKit environment probe (AREnvironmentProbeAnchor) or automaticEnvironmentTexturing — minimum set for realistic appearance. Without environment map, shiny bag skin and matte jacket look identical.

Shadows from virtual clothing on real body — only with occluder mesh: invisible body model casts shadow on real floor/walls. In RealityKit — .occlusion material on occluder entity.

Timeline and Strategy

Perfect Corp or Banuba SDK integration with basic effect set (lipstick, eyeshadow, blush) — 2-3 weeks. UI development for product catalog selection, saving/sharing — another 1-2 weeks. Custom implementation on MediaPipe (if SDK price doesn't fit) — from 3 months. Cost calculated individually.