Mobile App for AR Scene Content Management

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App for AR Scene Content Management
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Mobile Application Development for AR Scene Content Management

Marketing team wants to update 3D product model in AR app without developer involvement. Currently: submit task in Jira → developer replaces file → build → review → publish → 2 weeks. AR CMS solves this: content manager uploads new USDZ model via web interface → app pulls update on next launch → no App Store update.

AR Content Management System Architecture

Server side. AR content CMS is essentially file manager with metadata and CDN. Minimal stack:

  • Storage: S3 or equivalent (Cloudflare R2 cheaper) for USDZ/glTF/video
  • Database: PostgreSQL with ar_scenes, ar_objects, ar_triggers tables
  • API: REST or GraphQL for scene CRUD operations
  • CDN: CloudFront or Cloudflare for fast heavy 3D file delivery worldwide
  • Admin UI: React or Vue for content manager

AR scene structure in JSON:

{
  "sceneId": "product-launch-q4",
  "trigger": { "type": "image", "referenceImageUrl": "...", "physicalWidth": 0.2 },
  "objects": [
    {
      "modelUrl": "https://cdn.../product.usdz",
      "iosUrl": "https://cdn.../product.usdz",
      "androidUrl": "https://cdn.../product.glb",
      "position": [0, 0.1, 0],
      "scale": [1, 1, 1],
      "animation": "idle_loop"
    }
  ],
  "publishedAt": "2025-03-01T00:00:00Z",
  "expiresAt": "2025-06-01T00:00:00Z"
}

Mobile side. On launch (or schedule), app requests current scene manifest. Compare updatedAt with cached version—if changed, download new assets. Local storage: iOS—FileManager in Caches directory (system clears on space pressure), Android—similarly via getCacheDir(). Critical content—Documents/filesDir (not cleared).

Lazy loading: don't load all models at startup, only after user opens specific AR screen. URLSession.downloadTask with progress for large files (>10 MB).

Versioning and Rollback

Content must be versioned. If new model has issues—quick rollback without publishing update. Implement via version field in manifest: CMS stores version history, API accepts ?version=latest or specific ID. Rollback—change current_version pointer in CMS without deleting files.

A/B test content: different scenes for different userId segments. variant parameter in API response determines which content to load.

Upload Content Validation

Content manager might upload broken USDZ. Need server validation:

  • Format check: USDZ = ZIP with .usdc/.usda inside. Parse header server-side
  • Size: upload limit (e.g., 50 MB for model)
  • Preview: auto-render thumbnail from USDZ via SceneKit on macOS server or Reality Composer CLI
  • High polygon warning: count polys via USD Python API

Access Rights and Publishing Workflow

For enterprise clients: roles (viewer, editor, publisher, admin), approval workflow (content created → reviewed by manager → published). Temporal publishing: scene becomes active at scheduled time—for seasonal campaigns without manual activation.

Timeline: basic AR CMS with web interface, CDN, and iOS mobile client—6–10 weeks. Full system with Android, versioning, approval workflow, and view analytics—3–5 months. Cost calculated individually.