Turnkey mobile app development for a cinema

Viewers buy tickets where it is convenient for them, and often that is not your website—part of the revenue goes to intermediaries. We develop a turnkey mobile app for a cinema: showtimes, payment, seat reservations, and integration with your existing ticketing system. An owned sales channel reduces the share of commission orders and returns viewer data to you.

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

Our competencies:

Frequently Asked Questions

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Why a cinema's mobile app loses viewers

A premiere evening reveals the bottleneck more honestly than any report: demand for a screening fits into an hour to an hour and a half, while the box office can process orders strictly one at a time.

Finding a screening, choosing a seat, paying, printing — each step eats seconds that don't exist at peak times, and the box office queue stretches until the start of the show.

Some viewers turn around and leave, part of the auditorium remains unsold, and this shortfall in revenue repeats with every major premiere — another box office window does not cure it.

The second loss is quieter but costs more. A viewer who finds it inconvenient to buy a ticket from the cinema itself goes to an intermediary: the screening is sold, but the buyer's data, visit history, and communication channel remain with someone else's storefront.

The cinema pays for every referred person and still cannot invite them directly — repeat visits do not build into a loyal audience, and the viewer's shift to an intermediary becomes a habit.

A cinema's mobile app closes both gaps: online ticket sales remove the box office queue, and an order with seat selection and payment fits into a minute and enters the cinema's system along with viewer data.

Retention then does its work — a screening reminder, personalized showtimes by genre, a return for the next show. We break down how this is closed: from the sales loop to a scheme in which the viewer returns to the cinema, not to the intermediary.

What a proprietary app delivers: effect in measurable metrics

A proprietary app stops being an addition to the box office and becomes the main ticket sales channel. Below are the metrics by which we measure the effect on cinema projects: we take them from booking analytics, auditorium occupancy, and visit history.

Share of online sales in your own channel

According to industry measurements by Nevafilm Research, viewers increasingly choose a screening from their device rather than at the counter.

The app knows purchase history and offers the format, auditorium, and time for a specific viewer — the share of online sales through your own channel reaches two-thirds, and the box office is relieved on peak evenings.

Order completion time is reduced to a minute

The path from showtimes to ticket is four to five actions: screening, seats, payment.

A saved card and seats from a previous purchase reduce completion to 30–40 seconds, so the viewer does not leave for an intermediary midway, and the auditorium fills more evenly — seats are taken hours before the start, not minutes.

Loyalty and reminders bring the viewer back

The cinema's loyalty program lives in the profile: points, tiers, and personal offers are credited automatically, with no plastic card or dictating a number to the cashier.

A screening reminder arrives a couple of hours before the start along with the ticket and route — the no-show rate falls, and repeat visits in the first year grow by 15–20%, because the notification brings back those who have already bought.

Development approaches: shared base, separate builds, web version

The choice of build method is dictated not by the team's habits but by the number of auditoriums, the sales peak on premiere days, and the state of the ticketing system.

If it exposes bookings and the auditorium layout through an open interface, any option from the table will work; if it is closed, some scenarios will have to be handled with native inserts.

Option When it fits Limitations
Cross-platform development A network of auditoriums, feature parity, frequent releases Heavy graphics and non-standard payment require native inserts
Native development Focus on interface speed and notifications Two codebases: more expensive launch and every enhancement
Web version without installation Promotions, purchase by link, reach without app stores No notifications or offline mode, weaker retention
Ready-made vendor wrapper Fast start, standard auditorium layout Logic and update schedule depend on the vendor, template branding

Next we compare not only launch but also the cost of owning the solution: support for two platforms, updates for new operating system versions, enhancements for promotions, and changes in the loyalty program.

A ready-made wrapper is cheaper at the start but ties you to someone else's release schedule, while a web version without installation is easier to support but brings the viewer back into the app less effectively.

Implementation stages: from ticketing loop audit to handover

A cinema app is a layer on top of the ticketing loop: box offices, auditorium layout, booking, loyalty, and payments.

That is why we start not with screen layout but with an inventory of what already works and a description of the exchange between the app and the accounting system. Below is the sequence followed during implementation.

  1. Ticketing system audit. We look at what the current loop exposes: screenings, auditoriums, seat statuses, ticket types, discounts, refunds. We record what is covered by an external interface and what will have to be built on the server side.
  2. Data exchange scheme. We agree on entity mapping: screening, auditorium, row and seat, order, payment, refund, promo code. Without a single description, the box office and the app see the same seat differently — and sell it twice.
  3. Screen prototype. We assemble a clickable mockup: showtimes, screening selection, auditorium layout, payment, ticket with an entry code. It is cheaper to catch disputed navigation points here than in finished code.
  4. Build and service integration. We connect payments, notifications, loyalty, and analytics. We keep the test loop isolated so runs do not touch real sales.
  5. Test screenings. We run scenarios on the real schedule, including refund after start, failed payment, and a seat occupied in the auditorium. We separately look at behavior during a connection loss.
  6. Acceptance check. The customer goes through a checklist on their devices: purchase, entry by code, refund, re-sending the ticket. We close discrepancies before release.
  7. Handover and training. We hand over source code, accesses, exchange schemes, and instructions for administrators and cashiers so that support does not depend on us.

Handover package: builds, accesses, schemes, and regulations

A handover package is not a folder with files but a set of artifacts that your team can use to develop the app and release updates without our involvement. Below is exactly what remains with the customer and in what form. Acceptance follows this list: each item either exists or the handover is not closed.

  • Source code — a repository with full change history and owner rights with you, separate from our infrastructure. A build from a clean clone is reproduced with the same commands as ours.
  • Roles and accesses — a permission matrix by level: cinema administrator, content manager, support, analytics. Accesses are issued to your accounts in app store consoles, notification and analytics services, not ours.
  • Integration scheme — how the app exchanges data with the scheduling, ticket sales, and loyalty system: list of requests, required fields, behavior when an external service is unavailable.
  • Built versions — signed release and test builds for each platform, signing keys, and instructions for storing them. Publishing to stores goes through your account.
  • Administrator documentation — step-by-step scenarios: screenings and prices, promotions and promo codes, push notifications, employee roles, handling typical support requests.
  • Update release procedure — the procedure for checks before publishing, who approves, the publication window, how a problematic version is rolled back.
  • Monitoring and failure response — which events are considered critical, who receives the alert, what to do before the developer intervenes.

The handover is considered complete when your team itself builds and publishes a test version, and we only observe. Describe the task — we will come back with an estimate and a handover plan according to this list.

Case study: a cinema chain moved ticket sales to its own channel

Before launching its own app, the Kadr chain sold tickets through the box office and third-party storefronts.

On premiere evenings, cashiers physically could not keep up: the queue stretched across the entire lobby, some guests left, and no one handled abandoned carts in external services — requests were lost silently.

We built the app on the same auditorium layout used by the box office software: the remaining seats are synchronized in real time, and the selected seat is held under a short reservation, so one seat does not go to two buyers.

The ticket is stored in the app and opens without a network — at the entrance the code is scanned, and the usher does not depend on the connection in the auditorium.

A notification about the start of sales for a premiere goes to subscribers in advance, and the flow of guests is distributed before the evening peak begins.

Metrics before and after

Metric Before After
Orders through your own channel 22% 64%
Box office load on a premiere evening 20–25 minutes of waiting 4–6 minutes
Lost requests about every sixth none without a response
Repeat visit within a month 1 guest out of 8 1 guest out of 4

In this cinema case study, what matters is not the launch itself but the redistribution of channels: orders, visit history, and premiere subscriptions remain with the chain, not with the intermediary.

The box office stopped being a bottleneck on peak evenings, and its relief is visible in numbers, not in a report.

What to do if the ticketing system already works and cannot be changed

The app does not require replacing the accounting loop: it is installed on top of the existing ticketing system, and during the transition the box office remains the source of truth for seats and orders.

Between them is a thin mediator layer that translates app requests into Kino Klass calls and back, so the booking and payment logic lives in one place rather than being duplicated in two systems.

Phased implementation is built on feature flags. First, the app works in shadow mode: it provides the schedule and seat availability from a read replica, while purchases go only through the box office — this way we reconcile discrepancies in free seats without risking sales.

Then sales in the app are enabled for some auditoriums and screenings, and the channel share grows based on actual reconciliations, not on a plan.

The coexistence of channels rests on a short seat lock during checkout and an idempotency key for the order: a repeated request due to a connection loss does not create a second ticket.

If the ticketing system is unavailable, requests go into a retry queue, and the viewer sees the honest booking status rather than a payment error.

Viewer data is transferred without exporting the entire database: the profile is matched by phone or email at the first purchase, and history is pulled in as requests come.

Rollback on failure means turning off the flag: all traffic returns to the box office, the app remains a storefront with the schedule, and already sold tickets are not affected.

Technical doubts: integrations, payment, offline operation

Before an estimate, the same set of questions usually comes up: how the app connects to the box office, what happens during a network failure, how seats are counted with multiple auditoriums. Below are short engineering-level answers.

If your scenario does not fall into any of them, we will analyze it separately and record it in the work plan.

How does the app connect to the existing box office system?

Through a software interface: the schedule, free seats, and order status are read from a single source, without a second database. If the source is unavailable, the app shows the last confirmed schedule and sends changes when the connection is restored.

What should be shown to the viewer when there is no stable connection in the auditorium?

The entry code is downloaded to the device in advance and verified offline, so entry does not depend on coverage. Showtimes and purchased tickets open from the local cache, and synchronization happens on the first stable connection.

How is ticket payment arranged?

The payment is processed by the provider, and card data does not pass through the app and is not stored by us. A purchase is considered successful only after server verification, not based on the response on the device.

How are showtimes updated if the chain has multiple auditoriums and venues?

The schedule is described by a single model: venue — auditorium — screening. Edits come from the box office automatically, without releasing a new app version, and a canceled screening is marked rather than deleted.

How is personal data protected?

We store a minimum: phone and order history. Access is role-based, administrator actions are written to a log, and transfer is over a secure channel.

Let's discuss the task and come back with an estimate and a plan

To make the conversation substantive and the estimate based on facts rather than assumptions, we need input data on your current infrastructure.

The more precisely you describe the processes around ticket sales, the fewer assumptions will remain in the work plan and the more realistic the timeline estimate will be.

  • Auditorium layout and seat markings: categories, rows, wheelchair spaces, restricted-view seats, configurations for different screening formats.
  • Ticketing system composition: where the auditorium layout is stored, how free seats are exposed, whether reservation exists, and how simultaneous purchase of the same seat from the box office and from the app is handled.
  • Description of the flow on premiere days: how many screenings, how quickly the auditorium sells out, at what point the load is maximum, what breaks first now.
  • Loyalty and discount rules: season passes, bonus cards, promo codes, morning screening discounts, and their compatibility with each other.
  • What already works: website, box office, current app — to understand what we migrate, what we rewrite, and what we leave as is.
  • Launch constraints: the premiere date or season by which the app must be ready, and mandatory checks before publication.

In response, we will come back with a timeline estimate and work plan: the scope of work by stage, the acceptance procedure, what we do and what is required from your side. Describe the task in a convenient form — we will clarify the rest in a conversation.