Mobile game prototype development

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile game prototype development
Medium
~1-2 weeks
FAQ
Our competencies:
Development stages
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Mobile Game Prototype Development

A prototype is a decision-making tool, not production template. Its goal: test if core loop works in practice before spending money on art, sound, and polish. A good prototype answers one or two specific questions and nothing more.

What Should Prototype Test

Before starting, formulate hypothesis: "Mechanic X will engage players because Y". Prototype disproves or confirms — and nothing else. Don't need UI with icons, don't need 10 levels, don't need sounds. Need one working gameplay session giveable to 5–10 people from target audience.

Typical questions prototype tests:

  • Is core mechanic fun in pure form (without narrative and progression)?
  • Is control understandable without tutorial?
  • Do players want to replay the session?

Stack for Rapid Prototyping

Unity with temporary primitives (Cube, Sphere, Plane) instead of art — not quality deficiency, it's the rule. Prototype phase in Unity in 1–3 weeks realistic if:

  • No "future-proof" code. Prototype written fast and dirty. MonoBehaviour without DI, without MVVM, singletons everywhere convenient. Conscious choice — prototype code doesn't go to production.
  • [SerializeField] and Range attributes on all gameplay parameters — to quickly tweak in Play Mode without recompilation.
  • Unity Test Framework for critical logic (combat calculation, puzzle physics) — to not hunt bugs by hand on every parameter change.

For mobile prototype testing in real conditions: Unity Remote 5 for quick touch check without build, plus development build via USB deploy on Android/iOS for real performance feel.

When Prototype Is Ready

Prototype is ready when you can give it to stranger, they play 5 minutes with no explanation, and you get answer to your hypothesis — positive or negative. Both results equally valuable.

Timeline: core mechanic prototype — 1–3 weeks. Prototype with several mechanics for direction choice — 3–6 weeks.