Mobile Idle/Clicker game development

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile Idle/Clicker game development
Medium
~2-4 weeks
FAQ
Our competencies:
Development stages
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Mobile Idle/Clicker Game Development

Idle games technically simpler than most genres but monetize better than many—if progression curve set correctly. Mathematics wins, not graphics.

Large numbers: working with Decimal and BigInteger

Idle games use numbers that don't fit in double. After 10 hours gameplay, player might have 1.23e+150 coins. double provides 15–17 significant digit precision, after which adding small sum to huge number simply gets ignored—player stops seeing weak generator progress.

Solution: custom BigDecimal or ready BreakInfinity.cs library (created specifically for idle games, works in Unity, 10x faster than standard BigInteger). Formatting: 1.23e+12 → "1.23T" or "1.23 trillion"—custom formatter with suffix dictionary.

Offline progress and honesty

Calculating offline earnings on next app open is standard. Important nuance: limit offline period (e.g., 8 hours max), otherwise player can "accumulate" 30 days and instantly pass all content. Premium offer "extend offline limit to 16 hours"—popular IAP in genre.

Save: current resources + last close timestamp + balance version. On load: offlineSeconds = min(now - lastClose, maxOfflineSeconds). Then earned = productionPerSecond * offlineSeconds. Production per second is cached, recalculated only on upgrade purchase, not every tick.

Notifications as retention tool

FCM scheduled notifications: "Your generators are full, collect resources!" On Android: AlarmManager via Unity plugin for precise timers. On iOS: UNNotificationRequest with UNTimeIntervalNotificationTrigger. Don't send notification before 2 hours after app close—otherwise annoying.

Timeline: basic idle/clicker with 20 upgrades, offline progress, monetization—6–10 weeks. With seasonal events and extended progression—3–4 months.