Mobile Match-3 game development

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile Match-3 game development
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from 1 week to 3 months
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Mobile Match-3 Game Development

Match-3 is a casual genre with serious engineering underneath. Behind "simple" swaps hide cascade mechanics, match detection algorithms, deadlock-free generation, and finely tuned monetization. Poor implementation of any layer kills retention.

Board algorithm: details that matter

Match detection isn't just "find 3 identical in row." Must handle T-shaped and L-shaped patterns, prioritize them over simple triples, assign correct bonus tiles for each shape. Implementation: first mark all matches with bitmask, then iterate marks and determine shape through horizontal/vertical chain intersection analysis.

Gravity and cascades: after removing tiles, fall top to bottom, fill from spawners. Use coroutine-based sequence: first removal animation (150ms), then fall (200ms), then check for new matches—repeat until stable state. Doing it all in one frame without animations makes game feel "dead."

Deadlock detection: after each move, check if any valid swap exists. If none, refresh board with shuffle. Check algorithm: iterate all possible swaps (O(n) where n is cell count) and verify match presence. For 9×9 board—144 possible swaps, check in <0.1ms.

Monetization: move for ad

Classic Match-3: +5 moves for rewarded video. Show offer only when player spent last move and close to victory (remaining quest objects <20% of initial). This logic increases conversion to video view 3–4x vs showing on every loss.

"Close to victory" logic requires real-time analytics layer—quest completion counters must be available at turn end before animation finish.

Timeline: Match-3 with 60 levels, two quest types, monetization—3–5 months.