Mobile Merge game development

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile Merge game development
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from 1 week to 3 months
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Mobile Merge Game Development

Merge games are hybrid idle/puzzle with unique mechanic: two identical objects merge into one higher level. Genre popular due to instant dopamine response from merge and deep progression system.

Board and merge mechanic

Key invariant: each board cell contains maximum one object. Merge operation is atomic: remove two sources, create result. If animation interrupted (tap on other object), state mustn't become invalid.

Implementation via Grid<T> with nullable cells + Command Pattern:

MergeCommand:
  sourceA: Vector2Int
  sourceB: Vector2Int
  result: ItemType
  Execute() → remove A and B, place result
  Undo() → reverse operation

Animation: object B flies to A via DOTween transform.DOMove, at end Instantiate result with scale punch effect. Important: don't delete object B until flight completes, otherwise you get a jump.

Object generation and board economy

Overcrowded board is merge game death. Need generation system balancing fullness: spawn only if free cells > N. Low-level objects spawn from "sources" (generators) which are themselves board objects—genre standard.

Merge chains (level 1→2→3→...→20) must be time-balanced. Too fast—player reaches max and loses purpose. Too slow—quits. Firebase Remote Config for tuning spawn probabilities and generator speed without update.

Monetization through space scarcity

Genre classic: selling additional board cells, accelerating generators, special objects for IAP. Rewarded video for free spawn of random high-level object. Conversion to rewarded high: player literally sees what they get.

Timeline: merge game with 15-level object chain, basic monetization—2–4 months.