Mobile word game development

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile word game development
Medium
~2-4 weeks
FAQ
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Mobile Word Game Development

Word games are a genre where main technical complexity lies not in graphics or physics but in dictionary work and word search algorithms. Incorrect dictionary implementation—and game works incorrectly on 15% of devices due to encodings, or freezes checking 8-letter word.

Dictionary base: storage and search

For Russian word games, dictionary ranges from 100,000 to 500,000 words. Storing as string list in List<string> and doing .Contains()—O(n) search, 500ms on weak Android. Unacceptable.

Correct structure: Trie (prefix tree). Word search is O(k) where k is word length, usually 3–15ms on any device. Additionally, Trie allows finding all words with given prefix—needed for hints and autocomplete.

Compact implementation in Unity via Dictionary<char, TrieNode>. Serialization to binary format (MessagePack or custom)—loading 300K word dictionary from binary takes 200–400ms vs 2–3 seconds from JSON.

On Android: StreamingAssets with async loading via UnityWebRequest.Get (mandatory, direct File.Read doesn't work from APK). On iOS: standard Resources.Load or Addressables.

Encodings and Unicode

Cyrillic in Unity is UTF-16 strings, works correctly. Problems start with character work: е (Cyrillic) and ё (yo)—different characters, but players often confuse. Need normalization: on е input, check both variants in dictionary. Also: uppercase via char.ToLower() with CultureInfo.GetCultureInfo("ru-RU")—not ToLower() without arguments.

Letter input UI

For scramble and crossword-type games—custom keyboard from Button components on Canvas, not system. Gives full layout control, haptics (Handheld.Vibrate() on Android, UIImpactFeedbackGenerator via iOS plugin), tap animation.

Drag-to-select for Wordsearch and anagrams: IPointerDownHandler, IDragHandler with GraphicRaycaster.Raycast iteration over points between previous and current finger position on each IDragHandler.OnDrag call.

Timeline: word game with one mode and 100K word dictionary—6–10 weeks. With multiple modes, daily missions, multiplayer—3–5 months.