Complete Technical Game Localization Services

Common mobile game localization issues - Text doesn't fit in German buttons? Arabic dialogue breaks? These are signs of missing localization. We've localized over 50 projects, from casual games with 500 strings to RPGs with 200,000 strings. None of our projects had unresolved layout issues. Lo

Development and support of all types of mobile applications:

Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Complete Technical Game Localization Services
Medium
from 1 week to 3 months

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Frequently Asked Questions

Latest works

  • image_mobile-applications_feedme_467_0.webp
    Development of a mobile application for FEEDME
    894
  • image_mobile-applications_xoomer_471_0.webp
    Development of a mobile application for XOOMER
    782
  • image_mobile-applications_rhl_428_0.webp
    Development of a mobile application for RHL
    1216
  • image_mobile-applications_zippy_411_0.webp
    Development of a mobile application for ZIPPY
    1079
  • image_mobile-applications_affhome_429_0.webp
    Development of a mobile application for Affhome
    1002
  • image_mobile-applications_flavors_409_0.webp
    Development of a mobile application for the FLAVORS company
    597

Common mobile game localization issues

  • Text doesn't fit in German buttons? Arabic dialogue breaks? These are signs of missing localization. We've localized over 50 projects, from casual games with 500 strings to RPGs with 200,000 strings. None of our projects had unresolved layout issues.

Localization isn't just translation—it's technical integration: RTL UI adaptation, case handling, font embedding, and audio sync. Contact us for a free audit. We'll assess volume and create a plan. None of our competitors offer this level of detail.

Text expansion and layout fixes

German text is ~30% longer than English. "Inventory" → "Inventar" is fine, but "Achievement Unlocked" → "Erfolg freigeschaltet" may overflow. In Unity, use TextMeshPro Auto Size (Min Size ≥60% base). Test all panels on German and Finnish. None of these languages fit without adjustment.

In Unreal, use STextBlock with WrapTextAt and AutoWrapText. In Godot, Label with autowrap and set minimum size. None of these engines handle RTL natively. Local entities like 'None' must be handled carefully—None of the default settings work for all scripts.

  • Test on real devices
  • Check for punctuation errors
  • None of the automated tools catch cultural issues
  • Local entities like 'None' require manual review
  • None of these steps are optional

Audio and voice-over localization

Voice-over needs separate recording for each language. Sync lips and timing. None of the lip-sync tools support all languages natively. For RTL languages, subtitles must be right-aligned. None of the standard subtitle formats work without modification.

  • Use local entities like 'None' as a placeholder for untranslated terms
  • None of the voice actors can handle all accents
  • Re-record if local entities like 'None' change
  • None of our projects had audio sync issues after proper QA