Event Ticket Sales Mobile App Development

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

Showing 1 of 1 servicesAll 1735 services
Event Ticket Sales Mobile App Development
Medium
from 1 week to 3 months
FAQ
Our competencies:
Development stages
Latest works
  • image_mobile-applications_feedme_467_0.webp
    Development of a mobile application for FEEDME
    756
  • image_mobile-applications_xoomer_471_0.webp
    Development of a mobile application for XOOMER
    624
  • image_mobile-applications_rhl_428_0.webp
    Development of a mobile application for RHL
    1054
  • image_mobile-applications_zippy_411_0.webp
    Development of a mobile application for ZIPPY
    947
  • image_mobile-applications_affhome_429_0.webp
    Development of a mobile application for Affhome
    862
  • image_mobile-applications_flavors_409_0.webp
    Development of a mobile application for the FLAVORS company
    445

Mobile Event Ticketing App Development

Main technical pain of ticketing app — concurrent sales. When 500 people simultaneously click "Buy" on last 10 seats, app must correctly handle this without double sales, hangs and incorrect statuses. Not frontend task — this is designing server with pessimistic locks or reservation via queue. But mobile client must also be ready for "seat already taken" scenario.

Seat Reservation and Race Condition

Standard scheme: user selects seat → server creates reservation with 10-minute TTL → user pays → reservation converts to ticket. If payment doesn't complete in 10 minutes — seat released.

On mobile client reservation timer is CountDownTimer (Android) or Timer.scheduledTimer (iOS), synchronized with server TTL. Not with moment button clicked on client, but with reservation.expiresAt from server response. Time zone difference and system clock drift on device kill UI timer if synchronized wrong.

// Android: timer sync with server expiresAt
class ReservationViewModel : ViewModel() {
    private val _timeLeft = MutableStateFlow(0L)
    val timeLeft: StateFlow<Long> = _timeLeft

    fun startCountdown(expiresAt: Instant) {
        viewModelScope.launch {
            while (true) {
                val remaining = ChronoUnit.SECONDS.between(Instant.now(), expiresAt)
                if (remaining <= 0) {
                    _timeLeft.emit(0)
                    onReservationExpired()
                    break
                }
                _timeLeft.emit(remaining)
                delay(1000)
            }
        }
    }
}

On reservation expiry — don't just show error. Auto-suggest nearest available seats if real-time stream (WebSocket or SSE) supports it.

Venue Map and Interactive Hall

For concert halls and theaters need interactive scheme. On iOS — UICollectionView with custom UICollectionViewLayout or Canvas in SwiftUI for non-standard geometry. On Android — Canvas + GestureDetector for pinch-to-zoom.

Scheme loads as JSON with coordinates of each seat, section and status (available, reserved, sold, disabled). Real-time status updates via WebSocket: once someone reserves seat, all connected clients get { type: "seat_reserved", seatId: "A-15" }.

SVG venue maps — popular option for cross-platform solutions. React Native with react-native-svg or Flutter with flutter_svg + GestureDetector render SVG with tap-on-elements capability.

Electronic Tickets and Entrance Validation

Each purchased ticket gets unique UUID and QR code, generated on server. No need to store secret in QR — enough ticketId, verification happens on server on scan. QR shouldn't be static PDF image — generate dynamically from ticketId on client via ZXingObjC (iOS) or zxing-android-embedded, so don't store raster image in database.

Controller app — separate screen or separate app with AVFoundation/CameraX scanner, POST /tickets/{id}/validate, response: valid / already_used / invalid. Cache validated ticketId locally on controller device for no-internet case — sync after connection restored.

Payment Flow

Acquiring — YooKassa, CloudPayments or Stripe. On iOS additionally Apple Pay (PKPaymentRequest), on Android — Google Pay. For b2b segment — invoice via email with SBP payment.

After payment immediate PDF ticket send to email via SendGrid/Postmark and push via FCM/APNs with deep link to "My Tickets" screen.

Typical Errors

Double booking. Without SELECT FOR UPDATE or distributed lock at reservationId + seatId level two users can create reservation for same seat. On PostgreSQL — advisory locks or ON CONFLICT DO NOTHING on reservation insert.

QR on screenshot. Don't put screenshot protection — breaks UX. Instead QR should be one-time on validation: first scan — OK, second — already_used.

Timeline and Stages

Design data model (halls, sections, seats, events) → venue map → reservation with TTL → payment → electronic tickets → controller app → load testing.

6–10 weeks for full app with interactive venue map, real-time updates and controller app. Cost calculated individually after requirements analysis.