Mobile App Prototype Usability Testing

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App Prototype Usability Testing
Medium
~2-3 business days
FAQ
Our competencies:
Development stages
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Mobile App Usability Testing

Usability test is when real person tries to complete real task in prototype while you watch silently and don't hint. Exactly "silently" — this is hardest part. Urge to say "no, click here" kills all test value. Moment when user freezes for three seconds before obvious (in team's opinion) button — this is the data.

Testing formats

Moderated usability test — facilitator present on session (online or in-person), gives tasks, asks follow-up questions. Good for Figma/XD prototypes: facilitator controls transitions between states prototype doesn't cover. Recording via Zoom + device screen (iOS ReplayKit via AirPlay, Android via scrcpy or USB recording).

Unmoderated remote test — participant passes test independently, recording sent automatically. Tools: Maze (integrates directly with Figma), Useberry, UserZoom. Maze gives automatic metrics: misclick rate, time on task, path analysis. For quantitative hypothesis checking — faster and cheaper than moderated test.

For mobile app prototypes prefer testing on real devices, not desktop. Figma Mirror or Maze on-device — prototype opens on participant's phone. Touch target sizes that work on 1440p monitor break on 360×780dp screen.

How many participants needed

Nielsen's classic formula: 5 participants reveal 85% usability problems in one user group. Practice — 5–8 people for moderated test of one prototype. For unmoderated with quantitative metrics — from 20 participants for statistically significant data.

Important: all participants must match target profile. Test with "wrong" audience gives false insights.

What we test and how to structure tasks

Tasks — scenariomatic, not directive. Not "click registration button", but "imagine you want to create account — do it". Task should describe goal, not path.

Typical task set for e-commerce prototype:

  • Find product in category [X] and add to cart
  • Place order with delivery to new address
  • Find status of your last order

After each task — Single Ease Question (SEQ): "How easy was this task?" on 7-point scale. After full test — SUS (System Usability Scale), 10 questions. Benchmark SUS: above 68 — acceptable, above 80 — good.

Results analysis

After each session — quick debrief notes while fresh. After all sessions — affinity mapping observations: which problems occurred with several participants, which — single.

Prioritize results by matrix frequency × criticality:

Frequency Criticality Priority
3+ participants Blocks task Critical — fix before release
3+ participants Slows but doesn't block High
1–2 participants Any Medium/low

Output

Report with video clips of key moments (timestamp + problem description), prioritized UX problem list, fix recommendations with alternative solutions. Not just "button unclear" — "3 of 6 participants tapped cart icon in header instead of floating button — consider replacing FAB with inline button in product card".

Timeline: 2–3 working days on testing and analysis (with ready participant pre-screening). Cost — individually.