Mobile App UX/UI Audit

NOVASOLUTIONS.TECHNOLOGY is engaged in the development, support and maintenance of iOS, Android, PWA mobile applications. We have extensive experience and expertise in publishing mobile applications in popular markets like Google Play, App Store, Amazon, AppGallery and others.
Development and support of all types of mobile applications:
Information and entertainment mobile applications
News apps, games, reference guides, online catalogs, weather apps, fitness and health apps, travel apps, educational apps, social networks and messengers, quizzes, blogs and podcasts, forums, aggregators
E-commerce mobile applications
Online stores, B2B apps, marketplaces, online exchanges, cashback services, exchanges, dropshipping platforms, loyalty programs, food and goods delivery, payment systems.
Business process management mobile applications
CRM systems, ERP systems, project management, sales team tools, financial management, production management, logistics and delivery management, HR management, data monitoring systems
Electronic services mobile applications
Classified ads platforms, online schools, online cinemas, electronic service platforms, cashback platforms, video hosting, thematic portals, online booking and scheduling platforms, online trading platforms

These are just some of the types of mobile applications we work with, and each of them may have its own specific features and functionality, tailored to the specific needs and goals of the client.

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Mobile App UX/UI Audit
Medium
~2-3 business days
FAQ
Our competencies:
Development stages
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UX/UI Audit of Mobile App

App works, but registration conversion drops and users complain about "inconvenience" without specifics. This is where UX/UI audit exists—to find breakpoints before they cause user churn.

What We Check and How

Audit isn't "look and write what you don't like." It's structured checking across several independent axes.

Platform Guideline Compliance

iOS: Apple Human Interface Guidelines—first check touch target size (minimum 44×44 pt), use of system components (Navigation Bar, Tab Bar, sheets), behavior with safe area (notch, Dynamic Island, home indicator). Common mistake—content under UITabBar on fast scroll due to wrong contentInset or missing safeAreaLayoutGuide. Another—custom Navigation Bar conflicting with back gesture (UIScreenEdgePanGestureRecognizer) returning to wrong screen.

Android: Material Design 3 guidelines—elevation, ripple effects, WindowInsets for edge-to-edge mode. Often see apps not supporting gestural navigation (Android 10+): content hides behind navigation bar or system gestures conflict with horizontal swipe in app.

Perception Performance

Time to first meaningful content (LCP on mobile web, or time to viewDidAppear with meaningful content in native). Splash screen over 2 seconds—problem. Loading list without skeleton state and user sees blank screen—problem.

Check: are there loading states for all async operations, are there empty states (what does user see in empty section), are there error states with actionable text (not "Error 500" but "Failed to load. Check connection" + "Retry" button).

Gesture Conflicts and Scroll

Horizontal scroll inside vertical—UIScrollView inside UITableView—one of most common "inconvenience" complaints. UIScrollView.panGestureRecognizer.require(toFail:) or correct UIScrollViewDelegate.scrollViewShouldScrollToTop setup solve some problems, but not all. Check manually on real device: fast scroll, swipe start at different points, double-tap.

Accessibility

accessibilityLabel on all interactive elements without text (icons, image-only buttons). Text contrast—WCAG 2.1 AA requires 4.5:1 for normal text, 3:1 for large. Check via Xcode Accessibility Inspector or Android Accessibility Scanner. Dynamic font size (Dynamic Type / SP units)—app shouldn't break at maximum UIContentSizeCategory.accessibilityExtraExtraExtraLarge.

Navigation Patterns

Navigation depth: if key action requires 4+ screens—problem. Breadcrumbs or header with context ("Settings → Notifications") where needed. Back button—only where makes sense; bottom sheet and modal should close on backdrop tap.

Audit Tools

  • Xcode Accessibility Inspector—accessibility check without VoiceOver enabling
  • Android Accessibility Scanner—automatic issue report
  • Figma—overlay guidelines over screenshots, measurement
  • Lookback / Maze—if need user testing with session recordings
  • Firebase Performance—real data on screen load times
  • Crashlytics—crash correlation with specific UI scenarios

Audit Result

Structured report with impact/effort prioritization. Critical (block key scenarios), high (noticeably worsen experience), medium (minor guideline mismatches), low (cosmetic). For each issue—screenshot, description, guideline link, specific recommendation. Not "make button bigger" but "increase 'Cancel' button touch target to 44pt; current size 28pt defined via CGRect(origin:, size: CGSize(width: 28, height: 28)) at line 47 ViewController.swift".

Timeline: 2–3 days depending on screen count and platforms. App with 20+ screens on iOS and Android simultaneously—3 days.