Glitch effect on website

Our company is engaged in the development, support and maintenance of sites of any complexity. From simple one-page sites to large-scale cluster systems built on micro services. Experience of developers is confirmed by certificates from vendors.
Development and maintenance of all types of websites:
Informational websites or web applications
Business card websites, landing pages, corporate websites, online catalogs, quizzes, promo websites, blogs, news resources, informational portals, forums, aggregators
E-commerce websites or web applications
Online stores, B2B portals, marketplaces, online exchanges, cashback websites, exchanges, dropshipping platforms, product parsers
Business process management web applications
CRM systems, ERP systems, corporate portals, production management systems, information parsers
Electronic service websites or web applications
Classified ads platforms, online schools, online cinemas, website builders, portals for electronic services, video hosting platforms, thematic portals

These are just some of the technical types of websites we work with, and each of them can have its own specific features and functionality, as well as be customized to meet the specific needs and goals of the client.

Our competencies:
Development stages
Latest works
  • image_web-applications_feedme_466_0.webp
    Development of a web application for FEEDME
    1161
  • image_ecommerce_furnoro_435_0.webp
    Development of an online store for the company FURNORO
    1041
  • image_crm_enviok_479_0.webp
    Development of a web application for Enviok
    822
  • image_crm_chasseurs_493_0.webp
    CRM development for Chasseurs
    847
  • image_website-sbh_0.png
    Website development for SBH Partners
    999
  • image_website-_0.png
    Website development for Red Pear
    451

Implementing Glitch Effect on a Website

Glitch—a digital artifact as a design technique: horizontal shifts of image parts, chromatic aberration, flickering, digital "broken screen". Applied on hover, during page transitions, as heading animation.

CSS Glitch for text

Pure CSS via ::before/::after pseudo-elements with clip-path:

<h1 class="glitch" data-text="SYSTEM">SYSTEM</h1>
.glitch {
  position: relative;
  color: #fff;
  font-size: 80px;
  font-weight: 900;
  letter-spacing: 0.05em;
}

.glitch::before,
.glitch::after {
  content: attr(data-text);
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
}

.glitch::before {
  left: 2px;
  text-shadow: -2px 0 #ff0040;
  animation: glitch-1 3s infinite linear alternate-reverse;
}

.glitch::after {
  left: -2px;
  text-shadow: 2px 0 #00ffea;
  animation: glitch-2 2s infinite linear alternate-reverse;
}

@keyframes glitch-1 {
  0%   { clip-path: inset(20% 0 60% 0); }
  5%   { clip-path: inset(70% 0 1% 0); }
  10%  { clip-path: inset(40% 0 43% 0); }
  15%  { clip-path: inset(5% 0 80% 0); }
  20%  { clip-path: inset(60% 0 25% 0); }
  /* ... most steps — empty for irregularity */
  25%  { clip-path: inset(0 0 100% 0); }
  30%  { clip-path: inset(0 0 100% 0); }
  35%  { clip-path: inset(0 0 100% 0); }
  40%  { clip-path: inset(15% 0 55% 0); }
  45%  { clip-path: inset(0 0 100% 0); }
  50%  { clip-path: inset(0 0 100% 0); }
  55%  { clip-path: inset(85% 0 5% 0); }
  100% { clip-path: inset(0 0 100% 0); }
}

@keyframes glitch-2 {
  0%   { clip-path: inset(55% 0 30% 0); transform: translate(-2px); }
  10%  { clip-path: inset(10% 0 75% 0); transform: translate(2px); }
  20%  { clip-path: inset(0 0 100% 0); }
  30%  { clip-path: inset(90% 0 3% 0); transform: translate(-1px); }
  50%  { clip-path: inset(0 0 100% 0); }
  60%  { clip-path: inset(45% 0 40% 0); transform: translate(3px); }
  100% { clip-path: inset(0 0 100% 0); }
}

Glitch for images—chromatic aberration

RGB channel separation—the most recognizable glitch effect:

.glitch-image {
  position: relative;
  overflow: hidden;
}

.glitch-image img,
.glitch-image::before,
.glitch-image::after {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  object-fit: cover;
}

/* Red channel — shifted left */
.glitch-image::before {
  content: '';
  background: inherit;
  background-image: var(--img);
  mix-blend-mode: screen;
  filter: url('#red-channel');  /* SVG filter: red only */
  animation: glitch-ca-r 4s steps(1) infinite;
}

/* Blue channel — shifted right */
.glitch-image::after {
  content: '';
  background-image: var(--img);
  mix-blend-mode: screen;
  filter: url('#blue-channel');
  animation: glitch-ca-b 4s steps(1) infinite;
}

@keyframes glitch-ca-r {
  0%, 90%, 100% { transform: translate(0); clip-path: inset(0 0 100% 0); }
  92%  { transform: translate(-4px, 1px); clip-path: inset(30% 0 50% 0); }
  94%  { transform: translate(-6px, 0); clip-path: inset(10% 0 70% 0); }
  96%  { transform: translate(-3px, -1px); clip-path: inset(60% 0 20% 0); }
}

@keyframes glitch-ca-b {
  0%, 90%, 100% { transform: translate(0); clip-path: inset(0 0 100% 0); }
  92%  { transform: translate(4px, -1px); clip-path: inset(30% 0 50% 0); }
  94%  { transform: translate(6px, 0); clip-path: inset(10% 0 70% 0); }
  96%  { transform: translate(3px, 1px); clip-path: inset(60% 0 20% 0); }
}

SVG filters for channel isolation:

<svg style="position:absolute;width:0;height:0">
  <defs>
    <filter id="red-channel">
      <feColorMatrix type="matrix"
        values="1 0 0 0 0
                0 0 0 0 0
                0 0 0 0 0
                0 0 0 1 0"/>
    </filter>
    <filter id="blue-channel">
      <feColorMatrix type="matrix"
        values="0 0 0 0 0
                0 0 0 0 0
                0 0 1 0 0
                0 0 0 1 0"/>
    </filter>
  </defs>
</svg>

JavaScript Glitch—controlled trigger

class GlitchEffect {
  private el: HTMLElement
  private isGlitching = false
  private timeouts: ReturnType<typeof setTimeout>[] = []

  constructor(el: HTMLElement) {
    this.el = el
  }

  trigger(duration = 600) {
    if (this.isGlitching) return
    this.isGlitching = true
    this.el.classList.add('is-glitching')

    // Several random flashes during duration
    const flashes = Math.floor(Math.random() * 4) + 2

    for (let i = 0; i < flashes; i++) {
      const delay = Math.random() * duration * 0.7
      const flashDuration = Math.random() * 80 + 40

      this.timeouts.push(
        setTimeout(() => {
          this.el.classList.add('glitch-flash')
          this.el.style.setProperty('--glitch-x', `${(Math.random() - 0.5) * 10}px`)
          this.el.style.setProperty('--glitch-y', `${(Math.random() - 0.5) * 5}px`)

          setTimeout(() => {
            this.el.classList.remove('glitch-flash')
          }, flashDuration)
        }, delay)
      )
    }

    this.timeouts.push(
      setTimeout(() => {
        this.el.classList.remove('is-glitching')
        this.isGlitching = false
        this.timeouts = []
      }, duration)
    )
  }

  destroy() {
    this.timeouts.forEach(clearTimeout)
    this.el.classList.remove('is-glitching', 'glitch-flash')
  }
}

// Hover trigger
document.querySelectorAll<HTMLElement>('[data-glitch]').forEach((el) => {
  const effect = new GlitchEffect(el)
  el.addEventListener('mouseenter', () => effect.trigger(800))
})

Canvas Glitch—row-by-row shift

Maximum authenticity: random pixel rows shift horizontally, imitating video signal failure.

class CanvasGlitch {
  private canvas: HTMLCanvasElement
  private ctx: CanvasRenderingContext2D
  private source: HTMLImageElement | HTMLVideoElement
  private rafId: number | null = null

  constructor(source: HTMLImageElement | HTMLVideoElement) {
    this.source = source
    this.canvas = document.createElement('canvas')
    this.ctx = this.canvas.getContext('2d')!

    // Replace source with canvas
    source.parentNode?.insertBefore(this.canvas, source)
    source.style.display = 'none'

    this.canvas.width = source instanceof HTMLImageElement
      ? source.naturalWidth
      : source.videoWidth
    this.canvas.height = source instanceof HTMLImageElement
      ? source.naturalHeight
      : source.videoHeight
  }

  renderFrame() {
    const { width, height } = this.canvas
    this.ctx.drawImage(this.source, 0, 0)

    // Random rows shift
    const numSlices = Math.floor(Math.random() * 8) + 2

    for (let i = 0; i < numSlices; i++) {
      const y = Math.floor(Math.random() * height)
      const sliceHeight = Math.floor(Math.random() * 30) + 5
      const offset = (Math.random() - 0.5) * 40

      const imageData = this.ctx.getImageData(0, y, width, sliceHeight)
      this.ctx.putImageData(imageData, offset, y)
    }

    // Chromatic aberration — red channel shift
    const imageData = this.ctx.getImageData(0, 0, width, height)
    const data = imageData.data

    for (let i = 0; i < data.length; i += 4) {
      const x = (i / 4) % width
      const y = Math.floor(i / 4 / width)
      const shift = 3  // pixels

      if (x + shift < width) {
        const j = (y * width + x + shift) * 4
        data[i] = data[j]  // R channel from right
      }
    }

    this.ctx.putImageData(imageData, 0, 0)
  }

  startContinuous(fps = 8) {
    let lastTime = 0
    const interval = 1000 / fps

    const tick = (time: number) => {
      if (time - lastTime > interval) {
        this.renderFrame()
        lastTime = time
      }
      this.rafId = requestAnimationFrame(tick)
    }

    this.rafId = requestAnimationFrame(tick)
  }

  destroy() {
    if (this.rafId) cancelAnimationFrame(this.rafId)
  }
}

Timeline

CSS glitch on text with hover — 4–6 hours. Chromatic aberration for images + JS trigger — 1–2 days. Canvas glitch with row shifting — 2–3 days.