Usability Testing for Website Prototypes

Our company is engaged in the development, support and maintenance of sites of any complexity. From simple one-page sites to large-scale cluster systems built on micro services. Experience of developers is confirmed by certificates from vendors.
Development and maintenance of all types of websites:
Informational websites or web applications
Business card websites, landing pages, corporate websites, online catalogs, quizzes, promo websites, blogs, news resources, informational portals, forums, aggregators
E-commerce websites or web applications
Online stores, B2B portals, marketplaces, online exchanges, cashback websites, exchanges, dropshipping platforms, product parsers
Business process management web applications
CRM systems, ERP systems, corporate portals, production management systems, information parsers
Electronic service websites or web applications
Classified ads platforms, online schools, online cinemas, website builders, portals for electronic services, video hosting platforms, thematic portals

These are just some of the technical types of websites we work with, and each of them can have its own specific features and functionality, as well as be customized to meet the specific needs and goals of the client.

Our competencies:
Development stages
Latest works
  • image_web-applications_feedme_466_0.webp
    Development of a web application for FEEDME
    1161
  • image_ecommerce_furnoro_435_0.webp
    Development of an online store for the company FURNORO
    1041
  • image_crm_enviok_479_0.webp
    Development of a web application for Enviok
    822
  • image_crm_chasseurs_493_0.webp
    CRM development for Chasseurs
    847
  • image_website-sbh_0.png
    Website development for SBH Partners
    999
  • image_website-_0.png
    Website development for Red Pear
    451

Usability Testing of Website Prototypes

Usability testing of prototypes reveals UX problems before a single line of code is written. Cost of fixes at prototype stage — pennies compared to frontend rework. Goal of testing — not to confirm design is good, but find specific barriers preventing user from completing target action.

Prototype Types and Testing Methods

Prototype Type Tool Method
Low-fidelity (wireframes) Figma, Balsamiq Moderated testing
High-fidelity (hi-fi) Figma Interactive, Adobe XD Moderated + unmoderated
Clickable HTML Storybook, CodeSandbox Unmoderated, A/B
Staging version Real site Full cycle

Preparing Test Scenarios

Scenario (task) should describe goal, not path. Bad: "Click 'Add to Cart' button". Good: "You want to buy blue sneakers size 42. Find them and complete checkout".

For e-commerce typical task set:

  1. Find specific product via search
  2. Apply price and size filters
  3. Add product to cart and proceed to payment
  4. Find return conditions section

Each task records: execution time, error count, abandonment point (where user gave up), subjective complexity rating by SEQ (Single Ease Question, 1–7).

Recording and Analysis Tools

Hotjar — session recording with click heatmaps. Not suitable for Figma prototypes, needs staging version. Business plan allows collecting up to 500 sessions per day.

Maze — integrates directly with Figma prototype. User gets link, completes tasks, system auto-builds funnel, counts misclicks and time to first click. Suitable for unmoderated testing on 30–100 participants.

Lookback.io / UserTesting — for moderated sessions with video recording and live observation.

UserBrain — cheaper alternative, panel of testers from different countries.

Recruiting Participants

For B2C site 5–8 representatives of target audience sufficient — by Nielsen rule, they discover ~85% of issues. For B2B with narrow audience (e.g., accountants or logisticians) recruiting is harder and takes more time.

Sources: existing customers (via CRM or email), professional panels (Toloka, Yandex.Vzglyad), social media with profession targeting.

Analyzing Results and Prioritization

After testing each issue gets severity by scale:

  • Critical — user couldn't complete task
  • Major — completed with difficulty or incorrectly
  • Minor — annoyance but task completed
  • Cosmetic — insignificant note

Results formatted as affinity diagram: stickers with issues grouped by interface zones. From this build prioritized fix backlog with effort/impact assessment.

What to Test First

On website prototypes most often found:

  • Unclear navigation and information architecture
  • Overloaded forms (too many mandatory fields)
  • Unclear CTAs (buttons don't look like buttons)
  • Lack of feedback after action (no confirmation)
  • Search problems — zero results, irrelevant suggestions

Timeframes

Preparing scenarios and recruiting participants — 3–5 days. Conducting 5–8 moderated sessions — 1–2 days. Analysis and report with prioritized backlog — 2–3 days. Total: full cycle takes 1.5–2 weeks.