Development of VR applications for HTC Vive for construction

We develop VR applications for the construction industry on HTC Vive headsets. You and your clients will see the future facility before work starts, check engineering systems, and approve the project faster than usual. This reduces the risk of mistakes, saves budget, and strengthens trust in your company.

What is included in VR/AR/MR development

Frequently Asked Questions

Latest works

  • image_3d-visualization_ar_marketing__trying_on_products_in_a_real_interior_595_0.webp
    Developing 3D visualizations for an AR marketing company – trying on products in a real interior.
    714
  • image_ar-vr_vr_lectures_on_physics_and_chemistry_for_the_university_596_0.webp
    Developing VR lectures for a university – exploring gravity through immersive learning.
    705
  • image_ar-vr_vr_lecture_game_light_speed_simulator_597_0.webp
    Developing a VR lecture-game – exploring the concept of light speed through immersive simulation.
    336
  • image_ar-vr_vr_lecture_on_chemistry_598_0.webp
    Developing a VR lecture on chemistry – exploring atoms and orbitals in an immersive classroom
    1136
  • image_ar-vr_virtual_exhibitions_and_museums__mr_tours_and_3d_replicas_of_exhibits_600_0.webp
    Virtual exhibitions and museums – MR tours and 3D replicas of exhibits.
    891
  • image_ar-vr_outpost_watch_breach_horizon_601_0.webp
    Outpost Watch Breach Horizon
    848

Construction Without Mistakes: How VR Applications Save Budget and Time

Any construction project involves dozens of decisions made long before anyone steps onto the site. Errors in documentation, mismatches between project sections, or a contractor misreading the drawings lead to budget overruns and missed deadlines.

Fixing such flaws once construction is underway is expensive, time-consuming, and always involves crew downtime.

Problems usually surface at the worst possible moment: when materials have been purchased, workers have been hired, and the project suddenly turns out to be unworkable. Rework, additional approvals, delayed handovers — these are losses that could have been spotted in advance.

It is during the planning stage that up to 80% of future costs are locked in, and this is exactly where mistakes are the most expensive.

VR applications move project review from the flat plane of drawings into a full virtual space. The client and contractor see the future facility with all its engineering systems, walk through floors, and check solutions before construction even begins.

Conflicts between utility networks, inconvenient routes, and questionable structural elements are identified — all the things that usually surface only during the work itself.

The result: fewer corrections on site, a stable budget, and predictable deadlines. Instead of guessing how the project will behave, you get a validated model of reality. This is how you avoid overspending: every scenario is tested before the excavators even move in.

We help construction companies meet this need: we adapt existing projects for VR, create validation scenarios, and train your team to work with the model. Want to see how this works on your facility? Start with a test floor.

What You Get from Introducing VR/AR/MR into Your Company’s Processes

Safety Without Downtime

In construction, the cost of a mistake is injuries, missed deadlines, and extra budget. VR simulators allow workers to practice working at height, operating machinery, and responding to emergencies before ever setting foot on site.

The employee gains experience without risking their health, and the company sees fewer accidents and less downtime.

Faster Approvals and Sales

An architect or client finds it hard to picture a future building from drawings alone. An AR/MR project on the actual site shows the building at 1:1 scale — floors, utilities, and lighting are all visible. This speeds up layout approvals, resolves disputes with contractors, and shortens the sales cycle.

Savings at Every Stage

A mistake found in VR during the design phase costs many times less than rework on the construction site. You identify clashes between utility networks, check crane logistics, and verify the sequence of work before construction begins. Each such check saves weeks and budget.

Clarity for All Stakeholders

Instead of abstract drawings, there is a realistic environment that both a manager and a worker can see. This creates a common language for the client, designers, and builders. The result is less rework, lower defect rates, and greater trust in the team.

VR Application Formats for the Construction Industry

The construction industry works with a high cost of error: a flaw in the project surfaces only on the construction site, and training new workers on a live site takes weeks and slows down construction.

VR applications move these processes into a digital environment — the architect “walks into” a building that does not yet exist, the installer trains on a virtual facility, and the client sees the future premises before work begins.

We distinguish three VR application formats that cover tasks at different stages of a building’s life cycle: from design to the sale of finished spaces.

The formats can be easily combined — for example, one solution first helps validate the project, then serves as a presentation tool for investors.

Format Who It’s For What It Delivers to the Client
VR Design Architects, designers, chief engineers The ability to “walk through” the future building, find clashes and inconvenient solutions before construction starts. Reduces revisions, speeds up approvals, and lowers the estimate.
VR Staff Training Construction workers, installers, heavy machinery operators Skill and safety training without risks or downtime. Employees arrive on site already prepared — higher quality of work and fewer injuries.
VR Presentation and Sales Marketing, sales departments, developers A vivid presentation of the property: layouts, finishes, views from the windows. The client “walks through” an apartment or office and makes a decision faster — conversion to sales grows.

How VR Application Development Works for Your Project

We have structured VR application development as a clear process with checkpoints. This is especially important for construction companies: you know exactly what you will receive at each stage and how the result will affect your work with facilities and personnel.

  1. Brief and goal setting. We analyze the business task the application will solve: showing a future facility to a client, training employees on safety procedures, or approving a layout. We record expectations and success criteria.

  2. Scenario design. We determine how the user interacts with the virtual space: what they see, where they move, what operations they perform. You receive a concept and approve it before development begins.

  3. VR application development. We create virtual models, the interface, and scenarios. We work on professional equipment, so the application runs reliably on your devices without failures.

  4. Interim reviews. We demonstrate working versions at every significant milestone. You make changes during the process, not after it is finished — this saves budget and time.

  5. Testing and debugging. We test the application on target devices, including HTC Vive, fine-tune scenarios, and eliminate errors. You receive a product ready for real use on site.

  6. Launch and training. We install the software, set up the equipment, and provide brief training for your employees. The VR application is immediately integrated into the workflow.

  7. Support and development. We stay in touch after delivery: we update content, refine features, and help scale VR into other areas of your company.

This sequence eliminates surprises: you always know where the project stands and what you will get in the end. The result is an application that delivers value from day one, not “technology for technology’s sake.”

What Is Included in a VR Solution Delivery for Construction

When a client receives a VR solution, they receive not just a program but a working tool embedded into their processes. That is why the delivery includes not only the application itself but everything needed for daily use, further development, and quality control.

The delivery package covers the full operational cycle:

  • Ready-to-use VR application — a fine-tuned version tailored for construction tasks: reviewing design solutions, walking through the future facility, and identifying clashes before work begins.
  • Technical and user documentation — descriptions of work scenarios, launch and configuration instructions. Your engineers and designers will be able to work with it without the developer’s involvement.
  • Team training — a hands-on session for key employees. We show how to work with the simulator, load new projects, and interpret the results.
  • Source materials and modification rights — you are not tied to a single contractor; you can develop the solution with any team or in-house.
  • Warranty support — a dedicated engineer on call, scheduled updates, and priority incident resolution during the warranty period.
  • Implementation guide — a step-by-step plan for integrating the solution into your current processes: who is responsible for launch, what roles are needed, and how to measure the impact of each project.

After delivery, you receive not a “black box” but a manageable system. The documentation and training allow your team to expand scenarios on its own, and support ensures that issues are resolved quickly when they arise.

This reduces dependence on the contractor and accelerates the solution’s contribution to the project’s real economics.

How We Cut Approval Times by Half with VR

For a major residential developer, we created a VR application that changed the way design solutions were approved. Previously, clients and contractors discussed drawings and renders at meetings — every comment required time to understand, repeated meetings, and long iterations. This delayed the start of construction.

We moved key approval stages into a virtual environment. Now all project participants “enter” the future building and see the rooms, engineering systems, and finishes at real scale.

Architects, builders, and the client study the building together and immediately notice inconsistencies that are not visible in flat drawings.

The effect was significant. Approval times for architectural and planning solutions were cut in half: what used to take a month now took two weeks.

Quality control also reached a new level — the number of errors and rework during construction decreased, as most clashes were found before anyone set foot on site.

The project for «СтройИнвест» became the starting point for scaling the approach.

Today, VR-based approvals are used on all new projects of the developer, and our specialists support the rollout: we train the team, help configure scenarios, and integrate them into regular meetings.

The client confirmed that the savings on rework and the speed of decisions pay for the development already on the first project.

We are ready to build the same solution for your business. This case shows clearly: VR is not entertainment but a working tool that delivers measurable results.

How to Choose the Right VR Format for Your Construction Task?

Choosing a VR format for a construction company starts not with equipment but with a goal. What exactly do you want to achieve: a vivid demonstration for a client, a tool for training employees, or a way to verify safety on site before work begins?

The answer to this question determines the entire technology: the level of detail, the degree of interaction, and, as a result, the budget.

For presenting a project to an investor or client, a virtual walkthrough with the ability to change materials and layouts in real time is enough. For approving engineering solutions, you need a detailed model focused on nodes, utilities, and structural connections.

And for staff training, you need an interactive environment with simulation of actions, errors, and feedback — that is a different level of complexity.

The difference between formats lies not only in detail but also in cost. A simple overview tour can be built in weeks and does not require ultra-high-performance equipment.

A full-fledged simulator with physical interactions and scenarios takes months of work and serious investment.

The mistake at this stage is either choosing the most complex format “for the future” and overpaying, or choosing one too simple and hitting limitations when you need them most.

The right approach is to start with a small prototype that solves the main task and then expand it gradually. We help identify the minimally sufficient format, test it with real users, and only then propose further development.

This way you get a predictable budget and a result that has been validated before full-scale development.

We work on professional VR equipment, including HTC Vive, and know how to get the most out of every budget. Before we start, we provide a format recommendation with clear timelines and an estimate — no hidden conditions, no technical jargon. All you have to do is make the decision.

Frequently Asked Questions About Implementing VR in Construction

Construction company executives often delay VR adoption because of doubts about timelines, integration complexity, and data security. Below are answers to the main questions, based on practical experience.

How long will VR implementation take?

It depends on the task: 2–4 weeks is enough for demonstrating a facility or training a crew, and up to 2–3 months for a comprehensive system. We start with a pilot scenario so you can see the result before full scaling.

Is it difficult to integrate VR into construction?

No. The solution connects to your existing data: drawings, 3D models, estimates. We configure it so foremen and engineers work without duplicating data or causing site downtime.

How is data security ensured?

The data remains within the client’s perimeter: we work on your server or in a closed cloud. For projects involving trade secrets, we formalize confidentiality terms in the contract.

What guarantees do you provide?

We guarantee our work and support the project after launch. We test equipment on site before handover and train your employees. If issues arise, an engineer resolves them remotely within a day.

Discuss Your Project with an Engineer — Free of Charge

How do you show a project before it is built? If a client cannot understand a layout from drawings, approvals drag on for weeks.

With a VR consultation, you get a tool that answers all questions at the first meeting: the client sees the entire future facility, walks through the rooms, and assesses the scale and the light.

We review your project for free and show how VR presentation will accelerate sales. An engineer from truetech.by will check whether your task fits the technology and propose a specific implementation scenario. After the call, you will receive:

  • A clear assessment: which stages of the project can be shown in VR right now and how long it will take.
  • A demo version tailored to your task — see how the technology works on your data.
  • A precise estimate and scope of work: what is included in development, what needs refinement, and what is not needed at all.
  • An honest answer as to whether VR will solve your task or whether other tools are a better fit.
  • Recommendations on usage scenarios: for an exhibition, investor negotiations, or a sales department.
  • A roadmap: what happens after the consultation and who is responsible for what.

Book a free consultation — it takes 20–30 minutes and is held online. We will prepare a review of your project and show examples from the construction industry where VR is already delivering results. There is no obligation: you get an expert assessment, and the decision is yours.