Virtual exhibitions and 3D showrooms

We build virtual spaces that open in a browser with no install: online expos, 3D product showrooms, interactive catalogs, real estate tours. A visitor enters a well-crafted space from any device and explores the content as in a live visit.
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VR Brewery Tour Development
Medium
from 2 weeks to 1 month
VR Tour Development for Theater
Medium
from 2 weeks to 1 month
VR Tour Development for a Theme Park
Medium
from 2 weeks to 1 month
Development of a VR Tour for a University
Medium
from 2 weeks to 1 month
Development of VR excursion for HPP
Medium
from 2 weeks to 1 month
Development of a VR tour for a car factory
Medium
from 2 weeks to 1 month
VR Tour Development for an Aircraft Plant
Medium
from 2 weeks to 1 month
Development of a VR tour for a ski resort
Medium
from 2 weeks to 1 month
VR Tour Development for a Logistics Center
Medium
from 2 weeks to 1 month
VR Tour Development for an Oil Refinery
Medium
from 2 weeks to 1 month
VR Tour Development for a Flight School
Medium
from 2 weeks to 1 month
VR Tour Development for a Spa Center
Medium
from 2 weeks to 1 month
VR Tour Development for a Shipyard
Medium
from 2 weeks to 1 month
VR Tour Development for a Tourist Complex
Medium
from 2 weeks to 1 month
VR tour development for a chemical plant
Medium
from 2 weeks to 1 month
Development of a VR Tour for a Temple
Medium
from 2 weeks to 1 month
Development of VR Tour for a Port
Medium
from 2 weeks to 1 month
Development of a VR Tour for a Park-Museum
Medium
from 2 weeks to 1 month
Development of a VR tour for a mine
Medium
from 2 weeks to 1 month
Car VR Showroom Development
Medium
from 2 weeks to 1 month
Development of a VR tour for a power plant
Medium
from 2 weeks to 1 month
VR Showroom Development for Furniture
Medium
from 2 weeks to 1 month

What virtual exhibition development includes

Other studio services

How we build a virtual exhibition

Latest works

  • Developing 3D visualizations for an AR marketing company – trying on products in a real interior.
    Developing 3D visualizations for an AR marketing company – trying on products in a real interior.
    733
  • Developing VR lectures for a university – exploring gravity through immersive learning.
    Developing VR lectures for a university – exploring gravity through immersive learning.
    706
  • Developing a VR lecture-game – exploring the concept of light speed through immersive simulation.
    Developing a VR lecture-game – exploring the concept of light speed through immersive simulation.
    336
  • Developing a VR lecture on chemistry – exploring atoms and orbitals in an immersive classroom
    Developing a VR lecture on chemistry – exploring atoms and orbitals in an immersive classroom
    1225
  • Virtual exhibitions and museums – MR tours and 3D replicas of exhibits.
    Virtual exhibitions and museums – MR tours and 3D replicas of exhibits.
    1024
  • Outpost Watch Breach Horizon
    Outpost Watch Breach Horizon
    959